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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 03-24-2013, 07:11 PM
vkrr
Sarnak
 
Join Date: Mar 2013
Posts: 65
Default reversing revamped zoned

Hey, is there any way to NOT use the new misty thicket, NRO, SRO, TOXXUILA, etc zones? and is there an easy way to fix the spells so that 'ring of misty' doesn't take you to th new mistythicket zone, but just 'misty' ? same with sro, tox, etc?
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  #2  
Old 03-24-2013, 08:20 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

it should be pretty easy

the zone data (like where you go when you zone from erudine to tox) is in DB

the destination of port spells is in spell table/file
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  #3  
Old 03-24-2013, 10:03 PM
vkrr
Sarnak
 
Join Date: Mar 2013
Posts: 65
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do you have any idea which field I need to change? does it use zone ID number or name?
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  #4  
Old 03-25-2013, 10:00 AM
vkrr
Sarnak
 
Join Date: Mar 2013
Posts: 65
Default

I can't edit my last post, but would it be possible to load up the spell info from a titanium build, if I go about looking for : succor , winds of, ring of, circle of, gate, portal, translocate and evacuate - namelike - spells?

Or maybe just go through the spells file and replace where zone_to_gate name like toxxulia, northro, southro, mistythicket, steamfontmts and just change those, and the locations ?

That might be easier, yes? Or better yet, zone like toxxulia and spell_name like succor or winds or ring or circle - for druid locs, and gate or portal or translocate or evacuate for wizzie locs!
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  #5  
Old 03-25-2013, 11:49 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
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the server does not use the spell file it uses the database. change the spells there.
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  #6  
Old 03-25-2013, 12:09 PM
vkrr
Sarnak
 
Join Date: Mar 2013
Posts: 65
Default

yes, sorvani that is what i mean the 'spells_new' table.
my apologies for the confusion
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  #7  
Old 03-25-2013, 12:09 PM
Robregen
Developer
 
Join Date: May 2011
Posts: 108
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also zonepoint table has client version mask. I forget which is which but I do know that titanium only is client version mask 3 which takes you to the classic zone. just need to change that and remove the zonepoints that goes to the revamp zones.

more explanation on it from this post:

http://www.eqemulator.org/forums/showthread.php?t=32701
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  #8  
Old 03-26-2013, 02:37 PM
vkrr
Sarnak
 
Join Date: Mar 2013
Posts: 65
Default

Thanks for the great information guys. If i wanted to disable the UF+ zones (new highpass, new NRO/SRO, misty thicket, etc) all I'd have to do is
find which zones have two copies and replace the 4294967295 (all) entry with the info from the 3 (titanium) entry?
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  #9  
Old 03-26-2013, 02:54 PM
Robregen
Developer
 
Join Date: May 2011
Posts: 108
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highpasshold is hardcorded through exe on SoF+ clients. only way to classic highpass is to use titanium. or with injection dll technique http://www.eqemulator.org/forums/showthread.php?t=32928
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  #10  
Old 04-01-2013, 12:21 PM
vkrr
Sarnak
 
Join Date: Mar 2013
Posts: 65
Default

I couldn't jut create a fake zonepoint in front of the real one that sends players to the correct zone, robregen ?
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