Here are some screenshots of Ascension and some of the features coming that I recently added to my blog. My goal with Ascension is to get rid of the easy mode laziness of AFKing like old Varlyndria, but reward players who have to work/school/can't play by speeding up their game play when they get home if they stay online with a new point system and consumables they can purchase from a special npc.
ASCENSION UPDATES AND FEATURES COMING
• Updated over 60,000 items to be priced based on each and every stat they have by a point system. There will no longer be finding items with good stats on them that can be traded but have no vendor value.
• Removed NO DROP from almost all items in the game. Only some items still have it, like donator, path and quest items.
• Mobs drop money now based on their HP (This gives 100% balance to the server with risk vs reward now.)
• /100 = Max Copper Dropped
• /200 = Min Copper Dropped
• Removed all focuseffects and worneffects from every item in the game. I will be adding my own to certain pieces of gear but no more being confused on what does what. There will be a detailed chart of worn and focus effects on the website. Every single one of them will be custom and there won't be too many like original EQ which is by far the
most ridiculous thing I've ever seen. They have well over 1000 focus effects alone and I feel it's just pointless to do that when you can organize and categorize certain ones instead of having hundreds of the same type with different names. BLARGH!
• Changed Enhanced Weapon Damage (Old Worn) into Piercing Blow, which is a single target mitigation debuffer
clicky that comes with some items.
• Pet Focus is being removed from the game. With pets being level 70 like their masters it simply just gives them too
much power since they already get VSES.
• VSES (Varlyndria Statistical Enhancement System) is having its numbers revamped on many things to make scaling
with the PR and BPR (Power Ranking and Boss Power Ranking) more balanced.
• All items with stamina now have that value of stamina divided by 6 for agility. Agility will always be extremely low
on items because of the invincibility bug but players can acquire small amounts of it now instead of none of it. Items will never have Heroic Agi as it's far too OP. Players will no longer gain the 150 AGI bonus at the start. Stats will be reset to 5 across the board since players can now gain very small amounts of AGI on items now + their AA points.
• The entire LDON system where players can buy relics is being axed. Ldon costs are going down considerably and players need to run the dungeons to get that gear. I am also going to axe AFKing for money and ldon points.
• There will be a new system added to Toskirakk (the main city in Ascension) that will reward you with a special type
of point called (Dedication Points (DP)) for every 5 minutes you're online. DP can be used to purchase experience potions and other useful consumable items to help you get back into the game faster when you can play again after your long hard day of work or whatever else prevented you from playing. The donation tiers will now offer bonus DP to this system every 5 minutes instead of the older money/ldon points.
