I have tried to rewrite the CRC16 code (which looks like it's been generated from some assembly from the official client) used for checksuming packets. I ended up with code that looked very much like the Ethernet CRC32. If you look at the lookup tables in CRC16.cpp and CRC32.cpp you'll see they have the same values.
Code:
// This is computed as the lowest 16 bits of an Ethernet CRC32 checksum
// where the key is prepended to the data in little endian order.
uint8 keyBuf[] = {(uint8)((key >> 0) & 0xff),
(uint8)((key >> 8) & 0xff),
(uint8)((key >> 16) & 0xff),
(uint8)((key >> 24) & 0xff)};
uint32 crc = CRC32::Update(keyBuf, sizeof(uint32));
crc = CRC32::Update(buf, size, crc);
return CRC32::Finish(crc) & 0xffff;
This seems to work pretty well as I can log with a Titanium client with these changes in EQEmu. I have commited the changes to a GitHub fork for review if anyone is interested in getting rid of the assembly translation:
https://github.com/pixelbound/Server...16-using-crc32.