Quote:
Originally Posted by Drajor
You are not alone when it comes to difficulty making spells. I have spent a shameful amount of time working with custom spells >< I think it is a matter of complexity, as each spell has 200+ fields. To my knowledge there is no spell editor that comes close (or even attempts) to reducing this complexity, they are all just DB front ends.
I really love Diablo (limited love for D3) so I am looking forward to your creation!
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Thank you for your kind words, Drajor. We will be opening an Pre-Alpha testing phase in which 4 classes will be open for play, at the moment we've decided a Paladin(Whom is a tank), Witch Doctor(Whom is a Hybrid, can DPS can heal), Cleirc(Healer) and a Socerer(DPS) will be open. Give people a general idea of the custom content to look forward to;
The idea that we have for a 'pre-alpha' is as followed; You join the server, select one of the four classes that are going to be open for play through ~~ONLY ACT 1~~, get to the hub zone, and follow a story line, while in the end when the server opens for BETA we hope to have BOTH story lines finished, we will for sure have one completely done. There are two NPC's that you will find in game when you first join, Jeron of the Chaos, and Nilot of the Order. Chaos clearly will make you follow a more DARK side of things, which involves killing some of the beloved characters of Diablo, while Order is as if you were playing THROUGH Diablo, killing NPC's such as Duriel.
The story line we're going to have Pre-Alpha is going to be Order. I have a feeling people will see the idea we're trying to incorporate with Diablo, I still have to try to get a hold of Wrath to figure out the scaling loot thing we talked about ages ago, I was to stupid to write it all down... Lol. I'm going to get back to work, I'll have a aprox release date on the pre-alpha soon.
~Nerdgasm