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  #1  
Old 05-27-2013, 11:42 AM
Mortow's Avatar
Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
Default In-game browser question

I know this has probably been covered but for the life of me I cannot find anything on it. I am more than likely using the wrong search terms. My question is; the in-game browser that pops up when you hit the P key, goes to a Sony knowledgebase site and I would like to be able to point this to my allaclone so players could look up spells and such while they are in the game. Is this something that can be redirected or is it hard coded? Is it server side or client side? I am running a mildly customized version of the latest peq database and my allaclone is functioning properly on my LAN. I have not gotten around to setting up a private login and Domain name yet. I am running both the eq server and the web server on the same Windows 7 box. Any insight into this would be much appreciated.

Thanks
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  #2  
Old 05-27-2013, 12:40 PM
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Tabasco
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Join Date: Sep 2009
Posts: 269
Default

I think this only works in UF and newer clients, but the SendWebLink member of client is what you're looking for.

I do quite a bit with the in-game browser, but in its simplest form I have this wrapper in a plugin.

Code:
sub OpenURL
{
    my $url = shift;
    my $client = plugin::val('client');

    $client->SendWebLink($url);
}
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  #3  
Old 05-27-2013, 07:25 PM
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Mortow
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Join Date: Apr 2013
Posts: 215
Default Thank you

As I am running the SoF client and not very versed in development, I cannot seem to find where this is referenced. Is it contained within a certain file on the client? I do appreciate the response but my ignorance over-rides my abilities in this case
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  #4  
Old 05-27-2013, 08:00 PM
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Tabasco
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If you're in SoF, it won't work for you anyway.
To my knowledge, only UF and higher will accept the command.

The wiki has some good quest system documentation:
http://www.eqemulator.net/wiki/wikka...a=QuestObjects
http://www.eqemulator.net/wiki/wikka...=QuestTutorial

The functions there aren't always up to date, but you can look at questmgr.cpp, perl_client.cpp, perl_mob.cpp, etc. for an up to date reference for whatever source revision you're running.
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  #5  
Old 05-27-2013, 08:48 PM
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Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by Tabasco View Post
If you're in SoF, it won't work for you anyway.
To my knowledge, only UF and higher will accept the command.

The wiki has some good quest system documentation:
http://www.eqemulator.net/wiki/wikka...a=QuestObjects
http://www.eqemulator.net/wiki/wikka...=QuestTutorial

The functions there aren't always up to date, but you can look at questmgr.cpp, perl_client.cpp, perl_mob.cpp, etc. for an up to date reference for whatever source revision you're running.
Yes it will only work for UF and above.
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  #6  
Old 05-27-2013, 10:03 PM
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Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
Default Ah ok.

Thank you both for the quick responses. I guess I will just have to wait until the patched RoF client is compatible with EQEmu.
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