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  #1  
Old 08-22-2013, 01:56 PM
Cowboy6534
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Default Sony copied quest text links

Live finally copied the links in quest text that you click instead of having to say it lol.
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  #2  
Old 08-22-2013, 02:15 PM
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Quote:
Originally Posted by Cowboy6534 View Post
Live finally copied the links in quest text that you click instead of having to say it lol.
They're still a step behind
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  #3  
Old 08-26-2013, 08:20 AM
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Hah, I knew it was only a matter of time before they stole my idea! Been saying it for a while now that they would start using saylinks. I am surprised it took this long.

Quote:
[Bracketed] text can now be clicked to say the highlighted words to an NPC. NPCs will still respond to typed out messages, if you wish to respond in this fashion. The color of the bracketed text can be changed in the Options window under the Colors tab.
SOE, if you can give us a static client download that doesn't get patched, I would consider us even :P
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  #4  
Old 08-26-2013, 10:42 AM
Maze_EQ
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Trevius my dear friend, SOE has stolen a ton of things from emulator, most notably our QGlobal system, and now your say links.
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  #5  
Old 08-26-2013, 01:54 PM
HeyJudd
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How would you even know if they implemented a qglobal system? Its entirely transparent to the player.
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  #6  
Old 08-29-2013, 11:05 AM
Davood
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Mercenaries - obvious one.

Soe has no vision or creativity left. that ended with the launch of luclin.

The story is wrung out and their game has no solution to mudflation.

Maybe they will steal my (simple) solution to mudflation and my deity system too.
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  #7  
Old 08-29-2013, 12:51 PM
jsr
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name 1 commercially successful MMORPG game with a solution to mudflation :P
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  #8  
Old 08-29-2013, 03:18 PM
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Secrets
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Now all they have to do is replace NPC dialog with popup windows and shit's gone full circle.
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  #9  
Old 08-29-2013, 03:56 PM
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Now all they have to do is replace NPC dialog with popup windows and shit's gone full circle.
Hey now...........
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  #10  
Old 08-29-2013, 05:57 PM
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well they did have it in EQ2 all way back in 2004...
I just wonder why they never took the steps to improve EQ1 with obviously beneficial eq2 features...
They obviously didn't care... They never do...
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  #11  
Old 09-12-2013, 04:55 PM
Davood
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Quote:
Originally Posted by jsr View Post
name 1 commercially successful MMORPG game with a solution to mudflation :P
no idea about commercial ones..

however I have varied player-depowering depending on your current zone. so this includes depowering equipment and levels. its all temporary and works great

so level 83 player decides to visit "vanilla" eq in my server, he/she/it gets depowered to max level for that content, and the gear all has minimum level reqs so you cant use "god" equipment in an older zone etc. its not perfect, as I allow some mudlflation, but it does give incentive to stay in the newer areas.
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  #12  
Old 09-13-2013, 02:07 AM
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Quote:
Originally Posted by Davood View Post
its not perfect, as I allow some mudlflation, but it does give incentive to stay in the newer areas.
I think that is the opposite of a solution to mudflation.

Mudflation is generally considered what happens when new content/expansions/updates makes older content obsolete and undesirable, and the changes that come with it alters the value of older items and currency. Making older zones even less desirable to visit actually makes mudflation worse.

A solution to mudflation would have to allow older content to still have value even after newer content is released. If you can get better gear, and earn money and experience faster in newer content (which is the case in almost every MMO), then it detracts from the older content. Items that were previously top in the game are now 2nd best (or worse) and the value on any market drops drastically. Then, you have money flowing in faster than ever (from the new content with increased money rates), which inflates the economy. After a while, that 700k plat and tons of great old items I had on my old Bazaar trader char in EQLive (which was a decent amount at the time) is now worth almost nothing when everything costs 1 million plat lol.
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  #13  
Old 09-13-2013, 11:57 AM
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Quote:
Originally Posted by Davood View Post
no idea about commercial ones..

however I have varied player-depowering depending on your current zone. so this includes depowering equipment and levels. its all temporary and works great

so level 83 player decides to visit "vanilla" eq in my server, he/she/it gets depowered to max level for that content, and the gear all has minimum level reqs so you cant use "god" equipment in an older zone etc. its not perfect, as I allow some mudlflation, but it does give incentive to stay in the newer areas.
yeah not really solution to mudflation as Trev pointed out, but Guild Wars 2 does what you did, except they depower you all way to the specific zone max level. So if you are lev 45 and visit 1-5 zone - you depowered to lev 5 and your gear is scaled down too.

Thought this really doesn't solve anything, other than: play with your low lev friends without being OP and wihotu making another alt, and experience low lev content you haven't seen yet wihotu being OP. They do however allow a tiny percent chance that your REAL lev appropriate loot may drop (individually just for you), so even while hunting in lev 5 zone, as lev 45, you can still get lev 45 loot, thought rarely.

IMHO, the only real solution to mudflation is to NOT add any content that directly challenges older content - if previous content was 1-50, then only add content that is 51+. This is of course still leads to Ghosting (majority of people moving UP in levels, and low level zones become empty), and bigger level difference between new comers and older players, making it harder to catch with friends who were laying for a while.

Or if you do add similar lev content, make sure it offers exactly same risk vs reward as old world.
What WoW does, is that they rescale old content to be easier and fast with each new expansion, essentially making that the time and effort it took people to go 1-60 in vanilla WoW is exactly the same as it takes today to go 1-85. So all odl zones kept on equal level with new zones, but XP goes so fast that you outlevel the zone even before you have seen even half of it.

more to the point: http://gucomics.com/20070801
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