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  #1  
Old 09-16-2013, 10:30 PM
Figback65
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Join Date: Aug 2009
Location: 2131231231
Posts: 255
Default Sample Custom Boss Script

I use this for one of my custom raid bosses.

Code:
sub EVENT_SPAWN {
quest::setnexthpevent(90);
quest::shout("My Lands My Domain. Flee you filth.");
}

sub EVENT_AGGRO {
quest::say("You can NEVARUN!");
quest::settimer(1,30);
}

sub EVENT_HP {
my $hate1 = $npc->GetHateRandom();
my $hate2 = $npc->GetHateRandom();
my $hate3 = $npc->GetHateRandom();
my $hate4 = $npc->GetHateRandom();
my $hate5 = $npc->GetHateRandom();
my $hate6 = $npc->GetHateRandom();
my $hate7 = $npc->GetHateRandom();
my $hate8 = $npc->GetHateRandom();
my $hate9 = $npc->GetHateRandom();
my $hate10 = $npc->GetHateRandom();
my $hate11 = $npc->GetHateRandom();
my $hate12 = $npc->GetHateRandom();
 
if($hpevent == 90) {
quest::say("Assist me my woodland friends!");
$guardian1 = quest::spawn2(15091,0,0,$x,$y,$z,0);
$guardian2 = quest::spawn2(15091,0,0,$x,$y,$z,0);
$guardian3 = quest::spawn2(15025,0,0,$x,$y,$z,0);
$guardian4 = quest::spawn2(15025,0,0,$x,$y,$z,0);
$guardian5 = quest::spawn2(15041,0,0,$x,$y,$z,0);
$guardian6 = quest::spawn2(15041,0,0,$x,$y,$z,0);
$attack1 = $entity_list->GetMobID($guardian1);
$attack2 = $entity_list->GetMobID($guardian2);
$attack3 = $entity_list->GetMobID($guardian3);
$attack4 = $entity_list->GetMobID($guardian4);
$attack5 = $entity_list->GetMobID($guardian5);
$attack6 = $entity_list->GetMobID($guardian6);
$guardian1atk = $attack1->CastToNPC();
$guardian2atk = $attack2->CastToNPC();
$guardian3atk = $attack3->CastToNPC();
$guardian4atk = $attack4->CastToNPC();
$guardian5atk = $attack5->CastToNPC();
$guardian6atk = $attack6->CastToNPC();
$guardian1atk->AddToHateList($hate1, 1);
$guardian2atk->AddToHateList($hate2, 1);
$guardian3atk->AddToHateList($hate3, 1);
$guardian4atk->AddToHateList($hate4, 1);
$guardian5atk->AddToHateList($hate5, 1);
$guardian6atk->AddToHateList($hate6, 1);
quest::setnexthpevent(70);
}

if($hpevent == 70) {
	$npc->CastSpell(15975, $mobid, 10, -1);
	quest::modifynpcstat("min_hit", 150);
	quest::modifynpcstat("max_hit", 250);
	quest::setnexthpevent(51);
}

if($hpevent == 51) {
	$npc->BuffFadeBySpellID(15975);
 	quest::modifynpcstat("min_hit", 50);
	quest::modifynpcstat("max_hit", 150);
	quest::setnexthpevent(50);
}

if($hpevent == 50) {
	quest::say("Assist me my woodland friends!");
	$guardian4 = quest::spawn2(15025,0,0,$x,$y,$z,0);
	$guardian5 = quest::spawn2(15041,0,0,$x,$y,$z,0);
	$guardian6 = quest::spawn2(15041,0,0,$x,$y,$z,0);

	$attack4 = $entity_list->GetMobID($guardian4);
	$attack5 = $entity_list->GetMobID($guardian5);
	$attack6 = $entity_list->GetMobID($guardian6);

	$guardian4atk = $attack4->CastToNPC();
	$guardian5atk = $attack5->CastToNPC();
	$guardian6atk = $attack6->CastToNPC();

	$guardian4atk->AddToHateList($hate4, 1);
	$guardian5atk->AddToHateList($hate5, 1);
	$guardian6atk->AddToHateList($hate6, 1);
	quest::setnexthpevent(30);
}
  if($hpevent == 30) {
  
    $npc->CastSpell(15975, $mobid, 10, -1);
  	quest::modifynpcstat("min_hit", 150);
	quest::modifynpcstat("max_hit", 250);

	$guardian1 = quest::spawn2(15091,0,0,$x,$y,$z,0);
	$guardian2 = quest::spawn2(15091,0,0,$x,$y,$z,0);
	$guardian3 = quest::spawn2(15025,0,0,$x,$y,$z,0);
	$guardian4 = quest::spawn2(15025,0,0,$x,$y,$z,0);
	$guardian5 = quest::spawn2(15041,0,0,$x,$y,$z,0);
	$guardian6 = quest::spawn2(15041,0,0,$x,$y,$z,0);
	$guardian7 = quest::spawn2(12177,0,0,$x,$y,$z,0);
	$guardian8 = quest::spawn2(12177,0,0,$x,$y,$z,0);
    $attack1 = $entity_list->GetMobID($guardian1);
	$attack2 = $entity_list->GetMobID($guardian2);
	$attack3 = $entity_list->GetMobID($guardian3);
	$attack4 = $entity_list->GetMobID($guardian4);
	$attack5 = $entity_list->GetMobID($guardian5);
	$attack6 = $entity_list->GetMobID($guardian6);
	$attack7 = $entity_list->GetMobID($guardian7);
	$attack8 = $entity_list->GetMobID($guardian8);
    $guardian1atk = $attack1->CastToNPC();
	$guardian2atk = $attack2->CastToNPC();
	$guardian3atk = $attack3->CastToNPC();
	$guardian4atk = $attack4->CastToNPC();
	$guardian5atk = $attack5->CastToNPC();
	$guardian6atk = $attack6->CastToNPC();
	$guardian7atk = $attack7->CastToNPC();
	$guardian8atk = $attack8->CastToNPC();
    $guardian1atk->AddToHateList($hate1, 1);
	$guardian2atk->AddToHateList($hate2, 1);
	$guardian3atk->AddToHateList($hate3, 1);
	$guardian4atk->AddToHateList($hate4, 1);
	$guardian5atk->AddToHateList($hate5, 1);
	$guardian6atk->AddToHateList($hate6, 1);
	$guardian7atk->AddToHateList($hate7, 1);
	$guardian8atk->AddToHateList($hate8, 1);
}
}

sub EVENT_TIMER {
	my $hate = $npc->GetHateRandom();
	
	if($timer == 1) {
		$npc->SpellFinished(438,$hate);
		quest::say("You dont stand a chance!");
	}
}
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  #2  
Old 09-16-2013, 10:49 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,595
Default

Your scripts make me angry. D: You define so many variables for no reason.
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  #3  
Old 09-16-2013, 11:42 PM
Figback65
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Join Date: Aug 2009
Location: 2131231231
Posts: 255
Default

lol, Definitely needs cleaned.
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  #4  
Old 09-17-2013, 08:42 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

Quote:
Originally Posted by Kingly_Krab View Post
Your scripts make me angry. D: You define so many variables for no reason.
That would be the way all self taught programmers start.

"Don't be a dick" - Wil Wheaton
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  #5  
Old 09-17-2013, 11:09 AM
Luccian
Sarnak
 
Join Date: Sep 2009
Posts: 32
Default

Quote:
Originally Posted by sorvani View Post
That would be the way all self taught programmers start.

"Don't be a dick" - Wil Wheaton
Never have I loved someone so much, as I love you right now.
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  #6  
Old 09-17-2013, 11:11 AM
Dunge0nMastr
Hill Giant
 
Join Date: Oct 2002
Location: Rockville, MD
Posts: 124
Default

My first scripts were more variable definitions than anything related to the actual script :P gotta learn somewhere before you can start breaking things down.

Perhaps a proper response would have been a trick or two the OP could have used to reduce the variable declarations perhaps
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http://kpemu.com/
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  #7  
Old 09-17-2013, 01:13 PM
wolfwalkereci
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Join Date: Dec 2005
Posts: 435
Default

Quote:
Originally Posted by Dunge0nMastr View Post
My first scripts were more variable definitions than anything related to the actual script :P gotta learn somewhere before you can start breaking things down.

Perhaps a proper response would have been a trick or two the OP could have used to reduce the variable declarations perhaps
Agreed there. A lot of us that learned on our own through playing with our own server started with bloated code. Hell most of mine still sucks but it works

Figback65 keep on trucking and thanks for posting something.
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  #8  
Old 09-17-2013, 04:00 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,595
Default

Sorry, I spoke with him on his server, actually going to talk with him later about lowering his variable count and everything, reducing the size of scripts, but yielding more efficiency. Didn't mean to come across as a dick. :P
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  #9  
Old 09-17-2013, 04:19 PM
Dunge0nMastr
Hill Giant
 
Join Date: Oct 2002
Location: Rockville, MD
Posts: 124
Default

well played then sir :P
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http://kpemu.com/
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