The 'm_type' aka. 'object_type.' The id is a unique 'world' identifier.
These are generic models and do not reflect the actual model graphic..unless, of course, it's a small bag, large bag, etc...
Take a look at the objects table in the database. They use this generic model id. All of the world tradeskill objects use this.
You can take a look here:
https://github.com/EQEmu/Server/blob...nstants.h#L147
..to see if anyone of these are useable... I haven't experimented with these, but this is the most complete list of Bag/Object types
that I could put together.
Again, if you're using a client that doesn't transpose the type field correctly in the patch, you won't have an luck just changing
the ground spawn type in the code.
As far as scale, I do not know if that is possible with a ground spawn..someone else may have insight into that.