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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 01-19-2014, 12:21 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,594
Default Target Type 20.

Target Type is supposed to be AoE Lifetap, but it isn't, and it doesn't work.

Here's a picture of it actually in the PHP Editor.


And here's a picture of what happens when I cast a spell with it, this is a default spell, id 8438 (Immortal Bonds).
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  #2  
Old 01-19-2014, 09:16 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Not all of the target types are implemented, this is one of them.

Edit: you can try adding
Code:
case ST_TargetAETap:
On line 1547 in zone/spells.cpp and see how it works ...
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  #3  
Old 01-21-2014, 04:22 AM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,594
Default

I did that and it still says that it doesn't know the target type. My code is below.
Code:
case ST_UndeadAE:	//should only affect undead...
case ST_AETarget:
case ST_TargetAETap:
{
	if(!spell_target)
	{
		mlog(SPELLS__CASTING_ERR, "Spell %d canceled: invalid target (AOE)", spell_id);
		Message_StringID(13,SPELL_NEED_TAR);
		return false;
	}
	ae_center = spell_target;
	CastAction = AETarget;
	break;
}
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  #4  
Old 01-21-2014, 03:28 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

You need to break; after ST_AETarget: unless you actually want all three of those cases to apply to TargetAETap.

Not your issue with getting unknown target type but would be an issue.

Quote:
Originally Posted by Kingly_Krab View Post
I did that and it still says that it doesn't know the target type. My code is below.
Code:
case ST_UndeadAE:	//should only affect undead...
case ST_AETarget:
case ST_TargetAETap:
{
	if(!spell_target)
	{
		mlog(SPELLS__CASTING_ERR, "Spell %d canceled: invalid target (AOE)", spell_id);
		Message_StringID(13,SPELL_NEED_TAR);
		return false;
	}
	ae_center = spell_target;
	CastAction = AETarget;
	break;
}
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  #5  
Old 01-21-2014, 03:51 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

I pushed it, it should work, at least it worked for me with those changes :P
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