Request X/Y/Z Spell Particles [$Mob->SpellEffect(effectid, x, y, z)]
Evening ladies/gents,
I am curious if we could potentially get the SpellEffect function expanded to default to the X/Y/Z of the mob calling it, but allowing for location-based effects. I've had a few situations where this would be pretty damn slick from a combat/story perspective.
Is this something that might be possible with relative ease?
-Hate
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