Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 10-14-2014, 12:09 PM
CoryWalker
Fire Beetle
 
Join Date: Oct 2014
Posts: 23
Default Where did "eq_opcodes.h" go?

packetfile.cpp - line 11:

#include "eq_opcodes.h"

The file eq_opcodes.h does not exist in the directory structure. I tried commenting out this line and packetfile.cpp compiled perfectly.

Does anyone know what happened to eq_opcodes.h? Do we still need it?
Reply With Quote
  #2  
Old 10-14-2014, 12:42 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

well, packetfile.cpp isn't used anymore :P
Reply With Quote
  #3  
Old 10-14-2014, 01:10 PM
CoryWalker
Fire Beetle
 
Join Date: Oct 2014
Posts: 23
Default

OK - thanks. I will delete both the packetfile.cpp and packetfile.h files.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:13 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3