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Old 12-08-2014, 06:09 PM
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trevius
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Default Steam RoF2 Development Tracking

This thread was created to help keep track of the development of the Rain of Fear (version 2 - build date of May 10 2013 23:30:08) client. We are referring to this client as "RoF2" since it is still the RoF expansion, but is newer than the previous client. It is actually considered Shadows of Fear, which is a mini expansion that came via a patch, but we did not want to call it SoF2 (since SoF was already taken).

This Rain of Fear (RoF2) client is currently only obtainable via Steam.

This thread can be used as a reference for what needs work, and who is working on what. I will try to keep this post updated as people update the thread or make commits with any progress or notes.

This thread can be used for any development related work or concerns as well as to report any bugs with the client that haven't already been documented.

This thread will be focused on RoF2 specific bugs, not general bugs that exists in some or all other clients. Because we are already tracking known issues with previous clients in other threads, this thread will not repeat those same issues. For reference, see the following threads for previous client development tracking:
SoD Development Tracking
Underfoot Development Tracking
VoA Development Tracking
RoF Development Tracking


Last Updated - March 2nd 2015


Top Priority Work:
1. Guild Bank - The Guild Bank window opens, but deposit does not work. This is possibly just a slot issue that needs to be converted to the RoF slot system in the struct.


Medium Priority Work:
1. Bazaar - /bazaar searches do not function yet. This is due to several packet related changes in how bazaar is handled.


Low Priority Work:
1. Mend - The Monk Mend skill has random refresh timers after first logging in/zoning. This is most likely due to not passing a timestamp in the PP field for it.


Client Issues:
1. Many of the old world zones that were revamped have been removed from the client. This includes zones like commons, but we will need to get a full list of missing files together. The good news is the files can be added to the client folder and will work once they are there (similar to what needs to be done on the Underfoot client).
2. Due to Ornamentations using augment types 20 and 21, items cannot have both of these aug types at the same time. These slots appear large at the top of the item stat window and it can only display 1. If this causes a problem on any custom server, they should run SQL to convert type 20 and 21 to other slots on the items as well as augments (and inventory table).


Database and Source Code Changes that will be needed at some point:
1. Will need to convert the source and database to use the new Live format for item slots and to allow bags larger than 10 slots and the 2 new main inventory slots.
2. Will most likely need new Database and source changes to get the new /bazaar feature working in all zones (including bazaar itself).
3. RoF2 client does not automatically find the best Z location for ground spawn objects. This means that forges, bird baths, etc may need to be set to the correct Z location in the Database if they show as hovering.


New Systems to RoF2 that did not exist in Underfoot (that may/does require code support):
Note that many of these were carried over from the work on the RoF and VoA clients, so they need to be validated.
1. Containers can go above 10 slots and it looks like the max is at least 32 slots (though there is no reason for hard setting a max in the source with the new slot format). I tested a 100 slot bag and it worked.
2. Two new slots in the base player inventory for a total of 10 (restricted to 8 in the source for non-GM characters).
3. Merchant window now has a "Reclaim" tab. Any item you destroy during a single session of EQ (Unsure if it resets when you log) is shown in this tab and can be purchased at the cost of "Reclamation Tokens"
4. /bazaar is now searchable from all zones and you can buy/sell directly from that window and items can sell even while you are offline.
5. Item Hotkeys - The new Item Hotkey always shows the item in the Charm slot due to an issue with how item headers are serialized now. This is a new feature in addition to the old slot based hotkeys.
6. Augmentations - Augments can now be right clicked to allow them to be deleted directly from the slot without removing them, and can also be swapped without removing first. This is not yet implemented in EQEmu.
7. Guild Permissions/Ranks - There are now 8 guild ranks and each rank can have several different permissions defined for them. This would require a major overhaul to the guild management code.


Special Client Notes:
Item Hotkeys - Slot based hotkeys can still be created by holding ALT+Click on a slot. The new item-based hotkeys are created by holding left Click.


Recently Resolved Issues:
1. Empty Containers can be stored inside other containers. This is now supported!
2. Death - Reports that dying was not causing the client to zone. This was resolved by correcting the opcodes.
3. Ebon/Radiant Crystals - The totals for these did not show correctly until after you use them. This was resolved by aligning the PP.
4. Leadership AAs - The Leadership AA window did not display totals correctly. This was resolved by aligning the PP.
5. Adventure Stats - The Adventure Stats window did not display totals correctly. This was resolved by aligning the PP.
6. Logging in or Zoning Times - It was taking about 2 minutes to login/zone due to an issue that causes the client to search for a boat that does not exist. This was resolved by aligning the PP.
7. Leadership AAs - Purchasing Leadership AAs did not work. This was resolved by correcting the opcodes.
8. Recipe Searches - This did not work. This was resolved by correcting the opcodes.
9. Corpses - Corpses now show items on them again. Was broken when Client62 was removed, but has been resolved.
10. Alternate Currency Merchants - Alternate Currency Merchant buying and selling are both now functional. Structs were corrected.
11. 6th Aug Slot - Aug slots now go up to 6 max instead of the previous 5 max. Source updated to implement 6th aug slot.
12. Rest Timer, Show Helm Option, Auto-Consent Options - All fixed by correcting the Player Profile packet.
13. Resurrection - Resurrection is now fixed. There were 4 bytes added to the response struct.
14. Tracking - Tracking Window now displays correctly and track now works. Struct and opcode corrections made.
15. Cursor Buffer - This should now be working like previous clients. Had to add a work-around to handle it until the new slot system is in place.
16. Dropping Items - Dropping items now go to ground level instead of camera-height level.
17. Caster Augmenting - Cloth Armor was unable to accept type 8 (and possibly other types) augs. This has been resolved by identifying the item packet field causing it.
18. Aug Slot Type 21 - Items with Slot 21 for augs had Buy Now button instead of a slot. This was related to the Membership packets and has been fixed.
19. Looting - NPC Corpses with more than 10 items on it was not functional. This was corrected by sending the correct slot types for corpses on RoF2.
20. Looting - Sometimes the incorrect item would get looted due to slots being in the wrong order. This was corrected with the same fix as above.
21. Shielding and Key Ring - /shield (shielding) and /key (key ring) are both now functional after opcode updates.
22. Pet focus and hold - The /pet focus on/off and /pet hold on/off commands are now functional. This was an issue with the defines and case switch for the commands.
23. Guild Rank - Promote is now functional, new members are now members instead of recruits, and /guild chat works properly for new members.
24. Environment Damage - This is not functioning properly (falling, lava, etc damage). This was corrected by adjusting the struct size.
25. Item Hotkeys - The new Item Hotkeys which are created by holding Click on an item are now functional. This was resolved by adjusting the unique string length.
26. Guild Alts - Setting Guild Members as Alts in the Guild Management Window now saves and is functional for filtering. It was resolved by correcting the opcode.
27. Cross-Client Guild Invites - Guild between RoF+ and previous clients now works. Temporary work-around was added to convert the membership rank of invites/accepts.
28. Shared Platinum - Platinum put in the Shared Bank was not being displayed after relogging. This was corrected by identifying the field in the PP.
29. Bandolier - The Bandolier was displaying a treasure chest icon (836) when nothing is set in it. Had to set icon to -1 instead of 0 in the PP.
30. Discipline Updates - Disciplines were not updating when scribing a disc from a Tomb. Corrected by changing max disciplines from 200 up to 300.
31. Bazaar Trader - Buying and Selling from Bazaar Traders is now functional.
32. Bard Effects - The effects for songs on Bard Items was not displaying. This was corrected by updating the Encode to include Bard Effects.


Attaining the Steam F2P (Free to Play) RoF2 Client:
http://store.steampowered.com/app/205710/ - Note: Do not purchase the latest expansion on Steam as it is the same Download as the F2P one.
Click the "Play Game" button.
If you have Steam, you will be given the option to open it up in Steam and you can download it from there. If you do not have Steam installed, you will have the option to install it. Install it and then get the client from within Steam.
Once the client is downloaded, move the Everquest F2P folder (something like "C:\Program Files\Steam\SteamApps\EverQuest") to another location so it doesn't get patched by Steam at any point. Make sure not to start the client using the installed desktop icons. You do NOT want to patch the client to Live!
Then just follow the normal EQEmu client setup instructions to change the eqhosts.txt file and create the shortcut using the patchme argument.

This post will be updated again regularly with current development status. Devs, please feel free to edit this post as needed.
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Last edited by trevius; 03-02-2015 at 11:11 AM..
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  #2  
Old 12-08-2014, 06:12 PM
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Development Related Patch Notes from RoF to RoF2 (removed anything that did not seem relevant to development):

Quote:
12/20/12

*** Hotfix ***


12/21/2012

*** Hotfix ***


01/16/13

*** Highlights ***

- Krono has come to EverQuest! A Krono is an item that can be bought from a link in the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even mail Krono to another player through the parcel system, just like any other tradeable item. You now have a new inventory slot that displays your current Krono balance.
- Platinum caps for Free and Silver members have been removed.
- The method for calculating and displaying aggro on the Aggro Meter has changed. See the Miscellaneous section below for more details.
- Code changes have been made to improve stability and reduce instances of crashing. See the Miscellaneous section below for more details.

*** Items ***

- Marketplace Player Studio housing building items have had their stack size increased. The walls now stack to 10, the cubes and tiles to 100, and the stairs to 10.
- Fixed an issue that was causing many of the collection item spawns to disappear when you went to click on them.

*** Progression Servers ***

- Fixed an issue with polls that caused them to fail to display the proper options.

*** Miscellaneous ***

- Changed how the aggro percentage is displayed and calculated in relation to an NPC's current target. The percentage is now calculated in relation to the target the NPC is currently attacking, rather than the target it hates the most. The aggro percentage displayed on the aggro meter is also now capped at 999 percent. For instance, if a player is the NPC's current target, the player will have 100 percent aggro. If there is a pet also taunting the NPC, and the pet's aggro amount exceeds the player's aggro level by four times, the aggro percentage for the pet will be 400 percent.
- Removed the Platinum caps for Free and Silver members.
- You can now send money though the Parcel system if the receiving player is offline.
- Tweaked the values in memory.ini for Minimum, Balanced, and Maximum memory modes to reduce crashing.
- Fixed a crash related to the Preview window and zoning.
- Improved the handling for texture loading. Downsampling and upsampling of textures is now more flexible and responsive to available memory levels.
- Optimized how memory for text is handled to reduce the total memory footprint of EQ.
- Restored the /particledensity command and hooked it up to sync with the particle density options in the options window.
- Fixed an issue related to precipitation that was causing crashes when switching between servers.

*** UI ***

- Added a new InvSlot type to the inventory window: inventory/Krono. This new slot is like any other slot and can be hot keyed in a hot button bar, inspected (using right-click hold or alt-left click), consumed (by right clicking), or even temporarily moved to bag slots.
- Added a button to consume Krono in the inventory window.
- Made some changes to UI processing to reduce the loading and reloading time.
- Added a label to the inventory window that now displays your remaining Gold days left on your subscription (if you have one).
- Fixed some minor UI XML typos.
- Added "Container" as a searchable type in the bazaar.
- Made the mod2 stats (Bash, Flying Kick, etc.) searchable in the bazaar.


1/18/13

*** Hotfix ***

1/23/13

*** Hotfix ***

- Resolved an issue where some players were reporting some "Gold Days Left" when they were Silver members and were only getting a few days added when they consumed a Krono.

2/13/13

*** Spells ***

- Fixed an issue where short-term debuffs were not being removed when players were resurrected.

*** Miscellaneous ***

- Returned the caps on these skills to their previous values: backstab, dragon punch, tail rake, round kick, tiger claw, and eagle strike.
- Logging into the game while in a monster shroud no longer results in a message saying that you have been granted the Summon Tome of the Hero's Journey AA.
- Fixed a rare client crash related to edit boxes.
- Fixed a client crash related to reloading the UI while certain dialog windows were open.
- Tweaked the texture loading logic when in the Guild Lobby or the Bazaar to prevent out-of-memory crashes. The functionality should be unchanged in other zones.

*** UI ***

- Added the ability to filter items in the Bazaar based on prestige status.
- Added the ability to filter augments in the Bazaar by slot type.
- The audio trigger 'Enabled' checkboxes were not being set correctly when items were moved up and down in the list. The checkboxes are now being properly set.
- The Guild Window will now properly update members' last login dates and levels when the members log in and when they experience level changes.


2/14/13

*** Emergency Patch ***

- Corrected an issue that was causing free-target heals to fail to cast.

3/13/13

*** Highlights ***

- NPC melee combat will no longer cause other NPCs to move. Players can still move NPCs and NPCs can still move players.

*** Zones ***

- The following non-combat zones have been changed so that buff timers are suspended and fall damage is negated: Nexus, Shadowrest, all neighborhoods and housing interiors, The Bazaar, The Plane of Knowledge, The Plane of Tranquility, and the Wedding Chapel.

*** Miscellaneous ***

- Added a "Sent" column to the Merchant window "Parcel" tab to display the date that a parcel was sent.
- Added the slash command /clearallchat. This functions just like /clearchat except that it clears the chat from all of your chat windows.
- Fixed an issue where /autoinventory was not properly updating the item icon when there were multiple items on your cursor.

*** UI ***

- Added some minimum sizes to some windows to prevent overlap and the accidental hiding of information.
- Added an option to the Options window to allow for the toggling of No Drop loot confirmations. This behaves exactly like the previously added /lootnodrop command.


3/15/13

*** Hotfix ***

3/20/13

*** Hotfix ***

3/27/13

*** Hotfix ***

- I'm trying to draw a pretty picture of the Guild Lobby, but you keep messing it up. I made you much easier to draw now! - Bristlebane

4/17/13

*** Highlights ***

- Shadow of Fear, the second chapter in Rain of Fear, is now available to everyone who has Rain of Fear!
- - Explore two new zones: Chelsith Reborn, and the mysterious Plane of Shadow, with new quests, missions, and raids!
- Created a new skill, Two-Handed Piercing, and renamed the existing Piercing skill to One-Handed Piercing. All existing characters will be granted equivalent skills in both types of piercing (where applicable to their class).

*** Housing Improvements ***

- House yards and interiors can now hold more items.
- - All yards have had their capacity increased by 30.
- - All one room houses can now hold 300 items.
- - All three room houses can now hold 500 items.
- - The Hermit's Hideaway now holds 400 items.
- - Evantil's Abode now holds 600 items.
- Greatly reduced the size and weight of houses when placed in your inventory.
- Added a /leaverealestate command that will exit a real estate zone. This is also available in the EQ Menu under Real Estate.

*** Items ***

- All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove.
- 2-handed piercing bonuses have been added to Cleave. Beginning with Cleave VII, 2-handed piercing has replaced Kick when Cleave has a damage added bonus. This is a short-term fix. We are working on a long term resolution for a future release.
- Corrected several items that could sometimes fail to activate their spell effects due to timer sharing. Examples include the 'Vicious Rabbit' and the potion 'Kilva's Blistering Flesh'.

*** Spells ***

- All player spells and abilities that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate.

*** AA ***

- All AAs that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate.

*** Miscellaneous ***

- It is now possible to forage while on a mount.
- Added the 2H Piercing skill to the game, and renamed Piercing to 1H Piercing.
- Fixed an issue that would cause certain archery attacks to miss when accuracy was too high.
- Fixed an issue where ground spawns (such as collection items) could spawn in the air.


*** UI ***

- Added more appropriate minimum sizes to some of the windows.
- Added the ability to pull up the bazaar search (Shift+Ctrl+Left Click) and barter search (Shift+Alt+Left Click) windows from multiple different locations like inventory slots or item links.
- Changed the selections in the Loot Nodrop confirmation pulldown. "Sometimes" is now named "Not Usable". Additionally, updated /lootnodrop to now accept "usable".
- Added check boxes to filter mercenaries and pets in the Tracking Window that tie in to the existing All, Group or None filters.
- Converted all of the dragitem TGA files to the DDS format to reduce memory requirements. If you maintain a UI that uses custom images, we suggest you define these images in another XML file and add the name of that file to EQUI.xml instead of adding them directly to EQUI_Animations.xml.
- Corrected many icons that previously bled into each other.
- Added many more usable icons to the game.


4/24/13

Nothing worth noting

5/14/13

Highlights

Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.
You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.

Items

Classes that do not have the Two-Handed Piercing skill can once again use the rare 2HP items that they could use before the skills were split.

Miscellaneous

Improved performance in several zones.
The Guild Lobby map now includes the area leading to the Neighborhoods.
Added the /stopdisc command, which will cancel any currently running discipline.
Fixed a space issue in your name when you had a title that started with a comma.
When claiming an item that can be claimed on more than one character, it will no longer incorrectly say that the item can only be claimed once per account.
Parcels that contain only money can now be retrieved even if your inventory is completely full.
Items that have evolved to level 16 or higher will now properly display when linked in chat.
Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items. This will activate the item in an inventory slot number. If that item is a container, then it will also allow for specifying which slot in that container to use.
You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.

UI

Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.
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  #3  
Old 12-08-2014, 08:21 PM
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Some of the issues unique to this client are also unique to the RoF client.

Cursor buffer, for instance..and probably bazaar and hotkey as well.


I haven't tested the empty bag-in-bag feature yet..but, we probably need to treat it as using the old bandolier system until
the server has code in-place to block misuse of non-empty bags-in-bags. Otherwise, that will definitely lead to lost items.


EDIT: If a player thinks that they may have lost items due to a bag-in-bag situation, they can use the command #interrogateinv,
before camping or zoning, to determine if items are indeed going to be lost. This command is set to 0 status by default so that
players can 'interrogate' their own inventory.

(On servers where admins may have changed this option, only GM intervention can determine that status of these items.)
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Old 12-09-2014, 05:09 PM
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If anyone has a packet capture from Live from between May 14th 2013 and June 19th 2013, please send them to me if possible. I need to examine the player profile packet from that time in order to determine the packet structure so I can finalize it for RoF2.

Otherwise, I may be able to find the struct information in the client itself, but I am not very familiar with that method and am not exactly sure of how to do it yet.
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Old 12-09-2014, 08:21 PM
demonstar55
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Quote:
Originally Posted by trevius View Post
Otherwise, I may be able to find the struct information in the client itself, but I am not very familiar with that method and am not exactly sure of how to do it yet.
Banging your head against the wall, that's what I've concluded!
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  #6  
Old 12-16-2014, 08:12 AM
Sk0rn
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Is RoF2 still available? I am looking on steam. However, I am seeing The Darkened Sea, not RoF.
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Old 12-16-2014, 10:05 AM
Bohbo
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Quote:
Originally Posted by Sk0rn View Post
Is RoF2 still available? I am looking on steam. However, I am seeing The Darkened Sea, not RoF.
If you follow the link in the OP http://store.steampowered.com/app/205710/

and just click play it should be RoF2 from what i understand.

The DLC below is the darkened sea.
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Old 12-16-2014, 12:53 PM
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Quote:
Originally Posted by Sk0rn View Post
Is RoF2 still available? I am looking on steam. However, I am seeing The Darkened Sea, not RoF.
Information is in the play-guide here:
http://wiki.eqemulator.org/p?Play_Gu...etting_Started

SOE does not update their Steam download for EQ very regularly. The current one is actually still the RoF client from May 10th 2013. Whether you get the F2P for free or purchase the latest expansion on Steam, you still get the same download (so get the free one unless you really want to pay for some reason). Since SOE has their patcher that will update your client to Live, it doesn't really matter what they put on Steam, or what they call it. It will get patched if you try to play Live, so it doesn't really matter. The only reason for them to update the Steam download is if they want to reduce the amount of files that their patcher has to update.

The download could be changed at any time, which is why I recommend everyone get it ASAP just in case.
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  #9  
Old 12-16-2014, 07:03 PM
Sk0rn
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Thanks got it!
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  #10  
Old 12-18-2014, 01:19 AM
Tabaluga_Dragon
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Hi BTW would you happen have a list the zones by number VOA and up ones so i add them my list test see if loads no issues?


EDIT


Also i found a issue it dont when in battle the rest thing dont say you in battle in client. It says not in battle can rest even when fighting stuff.
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Old 12-18-2014, 03:27 PM
Tabaluga_Dragon
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Dont know if it OK post this here if not can move it:

ROF Zones By Number I Have Figured Out

#zone 752 Shard's Landing

#zone 753 Valley of King Xorbb

#zone 754 Kael Drakkel, The King's Madness

#zone 755 East Wastes, Zeixshi-Kar's Awakening

#zone 756 Crystal Caverns, Fragment of Fear

#zone 757 Breeding Grounds

#zone 758 Evantil, the Vile Oak

#zone 759 Grelleth's Palace, Chateau of Filth

#zone 760 Chapterhouse of the Fallen


Zones in Rain of Fear Ubable ID Or Find ATM



Chelsith Reborn
Chelsith Reborn: Champions of the People
Chelsith Reborn: Raid Instance
Chelsith Reborn: Unveiling the Mystery

Corrupted Temple of Veeshan


Heart of Fear: The Epicenter
Heart of Fear: The Epicenter: An End to Fear
Heart of Fear: The Epicenter: Raid Instance
Heart of Fear: The Rebirth
Heart of Fear: The Rebirth: Menace, Doom, and Horror
Heart of Fear: The Rebirth: Raid Instance
Heart of Fear: The Threshold
Heart of Fear: The Threshold: Raid Instance
House Interior: Setting the Mood

Plane of Shadow
Plane of Shadow: Breaking the Seal
Plane of Shadow: Dispelling the Shadows
Plane of Shadow: Raid Instance

Theater: The Puppet Show

West Freeport: The Arcane Fair
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  #12  
Old 12-21-2014, 03:18 PM
zerjz3
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I've downloaded this but all I get is a black screen after server select
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Old 12-21-2014, 03:22 PM
Bohbo
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Quote:
Originally Posted by zerjz3 View Post
I've downloaded this but all I get is a black screen after server select
That is likely server side. If the server isn't patched it will fail, if you want to test try Stormhaven (tevius) or Macrqouest MQ2 (Mine) server both should be working with RoF2
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  #14  
Old 12-30-2014, 11:13 AM
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Quote:
Originally Posted by Tabaluga_Dragon View Post
Dont know if it OK post this here if not can move it:

ROF Zones By Number I Have Figured Out

...
You can always use: http://wiki.eqemulator.org/p?Zones or access your database to find zones and their corresponding data.
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Old 12-30-2014, 11:21 AM
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There's also an issue with monsters not finding an appropriate Z axis that isn't notated. Rats jumping in tutorialb is ridiculously amusing. Awesome work, Trevius.
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