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  #1  
Old 01-05-2015, 12:33 PM
Bohbo
Hill Giant
 
Join Date: Dec 2012
Posts: 116
Default Augments that Add a Clicky

I have been trying to figure out if this is even possible (without major source work). I have made an augment with a clicky that is equip to cast. I can aug it in an item just fine but when i try and use it it pulls all clicky information from the item itself.

So if there is an existing clicky on the item it casts thats. If there is no clicky I get out of charges. If i set charges on base item to -1 i get no reponse IE item is clicking but casting nothing.

Any ideas how to accomplish this outside of editing source code? If it is a source code thing, how difficult to check the item for an augment that has a valid clicky before the items built in clicky?
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  #2  
Old 01-05-2015, 01:53 PM
Bohbo
Hill Giant
 
Join Date: Dec 2012
Posts: 116
Default

I figured it out I think. I had to remove ANY type of clicky information from item, min level, type, recast, anything. Once all clicky data was removed from item it now seems to pull from Aug okay. Hope this helps anyone else.

My only issue is that it seems to get a proc error "Invalid Spell proc 0" on the aug. I fixed this by removing ANY proc data from the aug in my case it was just a lingering increased proc chance from the previous aug i copied.
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  #3  
Old 01-06-2015, 03:04 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,595
Default

Yeah, if you have a proceffect column of 0 you will get an Invalid Spell proc 0 error.
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