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  #1  
Old 01-09-2015, 02:16 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Exclamation NPCs Occasionally Hitting EXTREMELY Hard

Afternoon ladies/gents/trolls,

I'm noticing in a fairly recent version of the source, we have several NPCs hitting STUPIDLY hard. It seems to be exclusively magician NPCs, but I do not have enough data to definitely say though. Obviously EZ Server runs on much larger and more inflated numbers, but NPCs averaging 100-200k per hit drop a 3-4mil damage hit every few minutes. I'm not sure what changed or what is causing this, but it is new with our recent source update.

Were there any significant combat adjustments? Has anyone else been seeing this?


-Hate
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  #2  
Old 01-09-2015, 02:41 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,595
Default

There are new rules that may be in effect.
Code:
RULE_BOOL ( Spells, NPC_UseFocusFromSpells, true) // Allow npcs to use most spell derived focus effects.
RULE_BOOL ( Spells, NPC_UseFocusFromItems, false) // Allow npcs to use most item derived focus effects.
The NPC_UseFocusFromSpells is true by default, meaning it's on unless you or Akkadius disabled it on EZ Server.
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  #3  
Old 01-09-2015, 02:43 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

Natedog mentioned that one as well, we set them both to false.

It's literally a SINGLE attack over randomly occurring about every 3 minutes. The thing is though, it can be the first attack of the fight or half way through, but it nearly always ends with a one-round kill. :-\

Thanks for the suggestion, but that's not it as both are set to false.


-Hate
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  #4  
Old 01-09-2015, 05:18 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

Scratch this, it seems to be related to a spell using targettype 1 with HUGELY erratic behavior (turning the 160k base damage to 150k - 5mil).

*shrug*

-Hate
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  #5  
Old 01-09-2015, 09:47 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

I recently update the how target type 1 (projectiles spells) work.

What spell are these npcs casting?

I suspect the following is occurring, since both archery and spell projectiles use the same code. That the spell projectile is getting processed as an archery shot and applying some random amount of insane damage due to whatever incorrect data is being passed.
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  #6  
Old 01-09-2015, 10:53 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

I know PEQ is also experiencing this ...
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  #7  
Old 01-09-2015, 11:33 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

Resolved.

Fix comitted

Basically when i updated the projectile code, i forgot to add the spell projectile check to NPC's so they were processing spell projectiles as archery/ranged attacks.
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  #8  
Old 01-10-2015, 07:44 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

Kayen,

This is great news. I'm glad you were able to make sense of my half-assed post and resolve it. We only had 3 custom spells geeking out, which I set to targettype 5 as a band-aid.


Thank you again!!
-Hate
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