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  #1  
Old 01-30-2015, 03:38 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default event_case - LUA

How do I get the id or the name of the spell being cast?

This is in my global_player.lua

Code:
function event_cast(e)
	e.self:Message(1, "Casting spell " ..  e.other.Name());
end
I have tried e.spell and e.other. The Lua wiki is not really helping me, I normally have to guess a lot of incorrect times before I finally figure it out.
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  #2  
Old 01-30-2015, 04:15 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,594
Default

Here's what the Lua Parser reference says.
Code:
event_cast
Client self;
Spell spell;
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  #3  
Old 02-02-2015, 09:26 PM
silvergrin46
Fire Beetle
 
Join Date: Jan 2015
Posts: 9
Default

This is what i am using in my global_player.lua

Just a snippet from a rather long set of spell checks, can post more of the code if need be.


Code:
function event_cast(e) 

	local PLVL = e.self:GetLevel();
	
	local Mana = e.self:GetMana();
	local ManaCost = (PLVL*5);
	local NewMana = (Mana - ManaCost);
	
	
	local Spell_ID = e.spell:ID();
	local Spell_Name = e.spell:Name();
	
	local Target = e.self:GetTarget();
	local Target_ID = Target:GetNPCTypeID();
	
			
	

	if(Spell_ID == 12000) then --spell id check ------------------------------------------------
	
		e.self:Message(5, "I CASTED SPELL: " ..Spell_ID);
                e.self:Message(5, "I CASTED SPELL: " ..Spell_Name);

    end
end
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  #4  
Old 02-02-2015, 09:36 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

You guys realize there is a spell quest system? "<zone>/spells/<spellid>.ext" and "global/spells/<spellid>.ext"
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  #5  
Old 02-02-2015, 10:59 PM
silvergrin46
Fire Beetle
 
Join Date: Jan 2015
Posts: 9
Default

I tried until my eyes bled to get the global/spells/spellid to do what I wanted but could not get it to work right. See my post in this section if you haven't yet. I am using global_player until I can figure it out.
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  #6  
Old 02-02-2015, 11:26 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

Here is an example quest I use... the invis 100 is custom though..

SpellID.lua
11.lua
Code:
function event_spell_effect(e)
	if(e.target) then
		eq.get_entity_list():RemoveFromTargets(e.target, true);
		e.target:SetInvisible(100);
		e.target:Emote("vanishes into thin air."); 
	end
end
I just noticed you are using global_player.. so ya this would only work in... global /spells / spellid.lua

Much easier to keep track of spells this way though :p
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  #7  
Old 02-02-2015, 11:30 PM
provocating's Avatar
provocating
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Join Date: Nov 2007
Posts: 2,175
Default

I had a typo was my problem....

. instead of a :
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  #8  
Old 02-02-2015, 11:46 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

This might help in the future for finding the correct variable names.

http://wiki.eqemulator.org/p?spell_Events
http://wiki.eqemulator.org/p?NPC_Events
http://wiki.eqemulator.org/p?player_Events

When using the global / spells / spellID.lua

Code:
function event_spell_effect(e)
	e.target:Shout("Buff name is " .. e.self:Name() .. " Buff ID is " .. e.self:ID());
end
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