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  #31  
Old 03-06-2015, 12:34 AM
Kingly_Krab
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Well, with the amount of work being done currently, I'm sure in a year's time it will be more of a diamond and less of the carbon that forms the diamond, haha.
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  #32  
Old 03-06-2015, 12:49 AM
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Akkadius
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Quote:
Originally Posted by Kingly_Krab View Post
Well, with the amount of work being done currently, I'm sure in a year's time it will be more of a diamond and less of the carbon that forms the diamond, haha.
Ahh I see.

Well its up and open for others to try and contribute. My goal is to make a decent chunk of mature tools.

Some more changes:

[NPC] Updated mass field editor so it at least lets you know it is trying to work your NPC list and will let you know when its finished instead of spamming hundreds of notifications.
[NPC] Update search box visuals
[NPC] Divide loot table and loot drop .js assets
- Fix issue where table headers in the loot table would try to highlight or load data for loot drop
- Created 'Make KOS' button on the right side of the NPC summary pane
- Adjusted visuals of NPC pane






Last edited by Akkadius; 03-06-2015 at 03:22 AM..
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  #33  
Old 03-06-2015, 03:07 PM
rhyotte
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This is just absolutely Kick Ass!

Big thanks Akk...
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  #34  
Old 03-06-2015, 03:17 PM
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Akkadius
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Quote:
Originally Posted by rhyotte View Post
This is just absolutely Kick Ass!

Big thanks Akk...
Thanks!

Don't need kiss ass but it is nice to get feedback and appreciation for effort that is put into this.

If anyone has any quality of life suggestions that I haven't answered already feel free to pose them.
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  #35  
Old 03-08-2015, 07:45 AM
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Akkadius
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[NPC] Implemented Min Coin/Max Coin updating and display in the npc pane
[NPC] Fix 'Real Chance' calculations
[NPC] Adjust some translators
[NPC] Add race select translator to grid



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  #36  
Old 03-08-2015, 02:27 PM
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Akkadius
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Spawn editing is a beast, but the basics are now in place.

Adding/Deleting and zone based spawn selection on the way.

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  #37  
Old 03-08-2015, 02:55 PM
dagulus2
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Any chance you could add a feature to easily merge spawn groups?

So if a zone has 135 separate spawn groups that each have a 100% chance to same the same polar bear, it can easily cut it down to just the 1.
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  #38  
Old 03-08-2015, 03:06 PM
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Quote:
Originally Posted by dagulus2 View Post
Any chance you could add a feature to easily merge spawn groups?

So if a zone has 135 separate spawn groups that each have a 100% chance to same the same polar bear, it can easily cut it down to just the 1.
Where's an example of this in PEQ's DB?
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  #39  
Old 03-08-2015, 03:43 PM
dagulus2
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Most of the newer zones.

Check out the spawn groups containing a_black_wolf [408108] in the new commonlands as an example.
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