Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-23-2011, 12:25 PM
strider51
Sarnak
 
Join Date: Jan 2011
Posts: 77
Default Items - prices and tweaks for solo servers.

Hello all.
On my solo server, I've changed the items and pricing around to create a better experience for me. I thought I'd share these scripts.

1. Make everything droppable, and no Lore (some crazy good weapon combinations out there now)
2. Add a reasonable price to everything so that I can at least vendor the item to make plat to purchase spell casts and training (custom NPCs).
3. Remove all level caps on items so that I can twink out an ALT with awesome stuff for fun.


note: number 2 is done with a "pricemod" that takes into account item stats. It works well with weapons, and will only apply to items where the pricemod is positive. Here is a query to just see what the pricemod will be for items (does not alter tables)

--QUERY TO SEE THE PRICE MOD FOR ITEMS (BEFORE ADDING PRICES ( it looks for anything with price = 0) NOTE THIS IS COMMENTED OUT (OR SHOULD BE!)
--select id, name, price, damage, (name+ aagi+ ac+ acha+ adex+ aint+ asta+ astr+ attack+ awis+ damage+ endur+ dr+ fr+ haste+ hp+ regen+ mana+ mr+pr+range) as pricemod from items where price = 0 and (name+ aagi+ ac+ acha+ adex+ aint+ asta+ astr+ attack+ awis+ damage+ endur+ dr+ fr+ haste+ hp+ regen+ mana+ mr+pr+range)> 0;


Here are the actual queries that I used.


-- ITEMS AND PRICES (only for price=0 items)
UPDATE variables SET `value`='1' WHERE `varname`='MerchantsKeepItems';
UPDATE variables SET `value`='1' WHERE `varname`='DisableNoDrop';
INSERT INTO variables (`varname`, `value`, `information`) VALUES ('disablelore', '1', 'disables lore on items');

-- SET PRICE to the pricemod * 20,000 (or 20 plat)
update items set price =
(aagi+ ac+ acha+ adex+ aint+ asta+ astr+ attack+ awis+ damage+ endur+ dr+ fr+ haste+ hp+ regen+ mana+ mr+pr+range) * 20000
where price = 0
and (aagi+ ac+ acha+ adex+ aint+ asta+ astr+ attack+ awis+ damage+ endur+ dr+ fr+ haste+ hp+ regen+ mana+ mr+pr+range)> 0;

-- SET the price = the id on the rest of the items (more of a best guess here).
update items set price = id where price = 0;


-- NOW every item should have a price;

-- REMOVE ALL REQUIRED AND RECCOMENDED LEVELS ON ITEMS
update items set reclevel =0;
update items set reqlevel =0;



I hope that this is helpful to someone!!!

Thanks,

PS: remember always backup your tables before editing!
-mysqldump -u root -p eqdatabasename items > itemsTableBackup.sql
Reply With Quote
  #2  
Old 07-23-2011, 07:31 PM
werebat's Avatar
werebat
Hill Giant
 
Join Date: Oct 2010
Posts: 143
Default

Good submission. I like the price settings. I have been thinking of a massive price change attempting to mirror the old dnd style price systems. That would also mean adjusting the coin drop rates for mobs.
Reply With Quote
  #3  
Old 07-23-2011, 07:46 PM
strider51
Sarnak
 
Join Date: Jan 2011
Posts: 77
Default

I should add, I found out a few things.

1: if you plan on making vendor-sold items out of some of the tweaked prices, make sure to set sellrate appropriately. Otherwise the merchants will be overpricing your items (i just set all of them to 1 for now (just the ones that originated at 0)).

2. I think 20000 might be a tad high. Right now i'm running with 5000 . Either way, tweak as you go until you get a good combination.

I've learned that the best way to make these changes is to have an "insert/update/alter table" script that you apply to a fresh items table. This way you can always get back to what you want, just by running the script on a fresh table. (I originally dumped the source before any mods and use that as a backup)
Reply With Quote
  #4  
Old 04-15-2012, 10:18 PM
Furinex
Hill Giant
 
Join Date: Apr 2002
Location: Rochester, NY
Posts: 178
Default

cant get this to work
__________________
U.S. Navy - Retired
17 Year EQ Veteran
Reply With Quote
  #5  
Old 03-09-2015, 07:25 PM
Twilightmist
Fire Beetle
 
Join Date: Feb 2015
Location: California
Posts: 11
Default

Thanks!! Great ideas. Going to do that on my solo server too.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:42 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3