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  #1  
Old 03-07-2015, 03:42 PM
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Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
Default Immune to Fleeing broke?

I have noticed lately that undead and creatures I have set to be immune to fleeing, now flee when they get low on health. Is the special ability broken or am I not using it properly? I set it to 21,1. I have been unable to find anything in a search that indicates there are other parameters besides 1. My late source pull and recompile was on 3/3/2015 but this has been going on since before then.

Thanks.
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  #2  
Old 03-07-2015, 07:00 PM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
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I have the same source pull date, and have also noticed this issue. I was assuming it had to do with adding a field in the npc_type table (attack delay or something?) and it may be throwing a column read off somewhere, but I didn't notice until this source pull.

I will say that I do not think it is a bug, but an oversight on my part though. Will post back if I resolve the issue.
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  #3  
Old 03-07-2015, 08:39 PM
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Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
Default

Thanks, Leet.
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  #4  
Old 03-14-2015, 09:58 AM
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Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
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This is not just the immune to fleeing ability. None of the special abilities appear to be working. Raid mobs no longer enrage, quad, rampage etc.
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  #5  
Old 03-14-2015, 10:09 AM
dagulus2
Hill Giant
 
Join Date: Feb 2013
Posts: 220
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Interesting, they all seem to be working on my server, latest pull and compile on 4/3/2015.
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  #6  
Old 03-14-2015, 11:32 AM
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Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
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I will pull the latest source and recompile when I get home and recheck. Thanks.
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  #7  
Old 03-14-2015, 12:36 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
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How are you editing this? What is the column's name?
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  #8  
Old 03-14-2015, 12:53 PM
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Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
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I haven't done any editing to them in a while. I always used GeorgeS NPC Editor but that hasn't worked for a while since the melee column spelling was updated. I just pulled the newest source and recompiled but the special abilities are still not functioning for me. The column name is special_abilities.
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  #9  
Old 03-15-2015, 12:31 AM
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Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
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Ok, I found the issue. I am using Akka's NPC scaler and I must have overlooked adding the special abilities to the zonescale static table. All is working fine now.
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  #10  
Old 03-15-2015, 08:14 AM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
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I meant to post this as well. I figured it out at some point this week. I had overlooked putting immune to fleeing on everything with no #'s in the name.

All the bosses worked appropriately with # or ##, it was just trash.

Great minds, huh!? =p
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  #11  
Old 03-15-2015, 10:08 PM
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Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
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Not sure how great my mind is, took me over a week to figure it out. It was kind of like a light bulb moment. Oh, oh, I think I know what I did wrong! Hehe.
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