Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-22-2015, 02:14 PM
phantomghost
Hill Giant
 
Join Date: May 2015
Posts: 126
Default World Flag- GM Account Login Issues

Was having issues logging on my server. Everything worked fine yesterday.

I logged in, flagged my account at 250 before logging in so it all worked fine.

I tried logging on this morning and it kept crashing with a memory code issue 0x779a9e33 or it would just get to the very end of the load screen before the character select screen and do nothing.

After searching I found potential causes were, screen resolution, cpu issues, corrupt characters, or just something with the install that needed to be done over.

So, I tried changing my resolutions- did not help.

Did not try anything with the cpu.

I also did a fresh install, which did nothing other than let me listen to music while it was loading.

So I went on to thinking maybe one of the two characters I created was corrupt. So I logged on a different account and of course I was able to get on the server and create a character.

My immediate thought was one or both of my characters were corrupted, I could not figure out how to delete them without being able to get to the character select.

Well, I decided to flag the other account as a GM of 250 rank- see if I could delete them there (or just play on that account) and sure enough I could not log in again as soon as I did this. So I lowered my original account to 0 and I was able to log in with no issues on that account.

The issue I am having is when I flag an account as a GM it will not let me log in. (Of course now that I know the issue my current line of action is, flag the account to 0, log on server, flag it to 255 (found through search 255 has all access), and play.

I searched to see if I could find any similar issues but nothing was coming up. (Also, not exactly sure what to search)

Tried searching world flag, memory error, corrupt account, memory leak, account flag, GM flag, gm issue. Did not find anything.

Changed my start.bat to:
Code:
@echo off
shared_memory.exe
start world.exe
echo waiting for the world to finish before starting zone...
ping -n 10 127.0.0.1 > nul
start queryserv.exe
start ucs.exe
start eqlaunch.exe zone
start cmd.exe
exit
That way all I had to do was type world flag account (0 or 255)

Also, realized I am able to play without disconnecting as long as I do not use #peqzone or #zone, when I use those I crash to account login screen.

Here is the end of the log file where I crash (I zoned to PoTranquility without #zone. Then I tried to use #zone poknowledge)

Code:
[Fri May 22 14:03:32 2015]00459:Initializing zone.
[Fri May 22 14:03:32 2015]00460:Initializing world.
[Fri May 22 14:03:32 2015]00461:Verifying world files.
[Fri May 22 14:03:32 2015]00462:Attempting to load potranquility.EQG.
[Fri May 22 14:03:32 2015]00463:Loading zone specific files.
[Fri May 22 14:03:32 2015]00464:Loading potranquility_obj2
[Fri May 22 14:03:32 2015]00465:Loading potranquility_obj
[Fri May 22 14:03:33 2015]00466:Loading potranquility_chr2
[Fri May 22 14:03:33 2015]00467:Loading potranquility_chr
[Fri May 22 14:03:33 2015]00468:Failed to open D:\Program Files (x86)\UF EMU\potranquility_chr.s3d.

[Fri May 22 14:03:33 2015]00469:Loaded dke.EQG.
[Fri May 22 14:03:33 2015]00470:Loaded NPC with code dke from dke.s3d

[Fri May 22 14:03:33 2015]00471:Loading potranquility
[Fri May 22 14:03:34 2015]00472:Loading objects
[Fri May 22 14:03:34 2015]00473:Loading lights
[Fri May 22 14:03:34 2015]00474:Initializing cameras.
[Fri May 22 14:03:34 2015]00475:Initializing lights.
[Fri May 22 14:03:34 2015]00476:Initializing visual effects.
[Fri May 22 14:03:34 2015]00477:Initializing target indicator.
[Fri May 22 14:03:34 2015]00478:Initializing player path.
[Fri May 22 14:03:34 2015]00479:Performing post-load operations.
[Fri May 22 14:03:34 2015]00480:Initializing precipitation system.
[Fri May 22 14:03:34 2015]00481:World initialized: potranquility
[Fri May 22 14:03:34 2015]00482:Requesting zone data.
[Fri May 22 14:03:34 2015]00483:Resetting cameras.
[Fri May 22 14:03:34 2015]00484:Resetting vision.
[Fri May 22 14:03:34 2015]00485:Resetting overlays.
[Fri May 22 14:03:34 2015]00486:Zone initialized.
[Fri May 22 14:03:34 2015]00487:Creating INI files.
[Fri May 22 14:03:34 2015]00488:Requesting AA data.
[Fri May 22 14:03:34 2015]00489:Requesting Skill rank data.
[Fri May 22 14:03:34 2015]00490:Entering main loop.
[Fri May 22 14:03:34 2015]00491:DoMainLoop - Just after packet processing()
[Fri May 22 14:03:34 2015]00492:DoMainLoop - Just after actor creation()
[Fri May 22 14:03:34 2015]00493:Loading game sounds.
[Fri May 22 14:03:34 2015]00494:Requesting initialization data.
[Fri May 22 14:03:34 2015]00495:DoMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
[Fri May 22 14:03:35 2015]00496:Zone Connect -- Received MSG_SND_WOBJECTS_RESPONSE
[Fri May 22 14:03:35 2015]00497:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Fri May 22 14:03:35 2015]00498:DoMainLoop: complete after first while(!EverQuest.ReceievedWorldObjects).
[Fri May 22 14:03:35 2015]00499:DoMainLoop: just before second while(!ReadyEnterWorld).
[Fri May 22 14:03:35 2015]00500:Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
[Fri May 22 14:03:35 2015]00501:DoMainLoop: completed second while(!ReadyEnterWorld).
[Fri May 22 14:03:35 2015]00502:Setting up models.
[Fri May 22 14:03:35 2015]00503:Setting up character.
[Fri May 22 14:03:35 2015]00504:Activating music.
[Fri May 22 14:03:35 2015]00505:Initialization complete.
Entering main loop.
[Fri May 22 14:03:35 2015]00506:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Fri May 22 14:03:35 2015]00507:Item done, MSG_WEATHER_EVENT received.

[Fri May 22 14:04:14 2015]00169:Trilinear Mipmapping available.

[Fri May 22 14:04:14 2015]00170:Vertex Shader Version: 3.0 

[Fri May 22 14:04:14 2015]00171:Pixel Shader Version: 3.0 

[Fri May 22 14:04:15 2015]00508:Networking: Connection Closed [0] with 0 pending bytes.
[Fri May 22 14:04:15 2015]00509:Stopping world display.
[Fri May 22 14:04:15 2015]00510:Attempt to send message 13716 on a void connection.
[Fri May 22 14:04:15 2015]00511:Beginning EnterZone block.

[Fri May 22 14:04:15 2015]00512:Calling WorldAuthenticate.  Countdown is 4

[Fri May 22 14:04:15 2015]00513:Networking: using port [60461].
[Fri May 22 14:04:15 2015]00514:Networking: Connection Established [1]
[Fri May 22 14:04:15 2015]00515:WorldAuthenticate: Initiating Login.
[Fri May 22 14:04:15 2015]00516:WorldAuthenticate.  I got a message of type 0x6f79 (28537).
[Fri May 22 14:04:15 2015]00517:WorldRPServer message: server name Phantom

[Fri May 22 14:04:15 2015]00518:WorldAuthenticate.  I got a message of type 0x86c7 (34503).
[Fri May 22 14:04:15 2015]00519:WorldAuthenticate.  I got a message of type 0x51b9 (20921).
[Fri May 22 14:04:15 2015]00520:WorldAuthenticate.  I got a message of type 0x5d32 (23858).
[Fri May 22 14:04:15 2015]00521:WorldAuthenticate.  Access granted.

[Fri May 22 14:04:15 2015]00522:Check 1sa. 0xffb2559a

[Fri May 22 14:04:15 2015]00523:Check 1x. 0x350c8081

[Fri May 22 14:04:15 2015]00524:Waiting to connect to zone... Character Phantom

[Fri May 22 14:04:15 2015]00525:Networking: connection terminated [client:DisconnectReasonOtherSideTerminated,server:DisconnectReasonNone]
[Fri May 22 14:04:15 2015]00526:disconnected at C:\p4\EverQuest\live\EverQuest\EverQuest.cpp:21306 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReasonNone

[Fri May 22 14:04:15 2015]00527:Character is Phantom.

[Fri May 22 14:04:18 2015]00528:Cleanup 1

[Fri May 22 14:04:18 2015]00529:Cleanup 4

[Fri May 22 14:04:18 2015]00530:Cleanup 5

[Fri May 22 14:04:18 2015]00531:Cleanup 6

[Fri May 22 14:04:18 2015]00532:Cleanup 7

[Fri May 22 14:04:18 2015]00533:Cleanup 8

[Fri May 22 14:04:18 2015]00534:Cleanup 9

[Fri May 22 14:04:18 2015]00535:Cleanup 10

[Fri May 22 14:04:18 2015]00536:Resetting UI.
[Fri May 22 14:04:18 2015]00537:Resetting character select UI.
[Fri May 22 14:04:18 2015]00538:Resetting game UI.
[Fri May 22 14:04:19 2015]00539:UI Reset.
[Fri May 22 14:04:19 2015]00540:Cleanup 11

[Fri May 22 14:04:19 2015]00172:CRender::InitDevice: Using 32bit mode.

[Fri May 22 14:04:19 2015]00173:CRender::InitDevice: Using vsync 0.

[Fri May 22 14:04:19 2015]00174:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.

[Fri May 22 14:04:19 2015]00175:CRender::InitDevice: HardwareTnL Enabled.  
[Fri May 22 14:04:19 2015]00176:Using hardware vertex shaders. 

[Fri May 22 14:04:19 2015]00177:Initializing render system.
[Fri May 22 14:04:19 2015]00178:Trilinear Mipmapping available.

[Fri May 22 14:04:19 2015]00179:Vertex Shader Version: 3.0 

[Fri May 22 14:04:19 2015]00180:Pixel Shader Version: 3.0 

[Fri May 22 14:04:19 2015]00181:Initializing engine internals.
[Fri May 22 14:04:19 2015]00182:CRender::InitDevice completed successfully.

[Fri May 22 14:04:19 2015]00000:Parsing INI file ./eqlsUIConfig.ini
[Fri May 22 14:04:19 2015]00001:INI file ./eqlsUIConfig.ini loaded.
[Fri May 22 14:04:21 2015]00183:Trilinear Mipmapping available.

[Fri May 22 14:04:21 2015]00184:Vertex Shader Version: 3.0 

[Fri May 22 14:04:21 2015]00185:Pixel Shader Version: 3.0
I also tried flagging myself back to 0 before I actually use the #zone command but that did not work. So I am out of ideas. (I did not test all 271 commands, just some of the main ones #bot, #fi, #si, #heal, #mana, #level, #traindisc, etc.)
Reply With Quote
  #2  
Old 05-22-2015, 08:07 PM
phantomghost
Hill Giant
 
Join Date: May 2015
Posts: 126
Default

Tried a few other things but they were really no benefits.

Found out the highest I can flag an account and still log on without issues is level 10.

At world flag 10, I can use #peqzone without issues.

If (before zoning) I change my account flag to 11 or higher using #peqzone it still crashes.

I tried to set the server new account status, but anything over 10 would not allow me to log on on new accounts.

Edit:

Using #cast to use ports also crashes me, but they do work if I am in that zone and do not actually have to go to the loading screen.
Reply With Quote
  #3  
Old 05-23-2015, 12:02 AM
phantomghost
Hill Giant
 
Join Date: May 2015
Posts: 126
Default

Using a LAN login does not help. (I did log on another server that grants 100 world flag level- and I could use all of the #commands- so I am assuming there is an issue with my server specifically- not a client or hardware issue)

My solution at this point works for me, but may not work for others (if they happen to have the same issue- and need more than 11 (0-10) user access levels for flagging players.

I just changed all the commands to access level 10 in HeidiSQL. (For anybody like myself who really had no idea how to use HeidiSQL.... Login->PEQ->commands->Click Data towards upper center of screen-> change all access values to what you need them (can use replace text to shorten the time it takes...looks like a "b a" picture or press ctrl+r)

When flagged at 255 it shows access to 271 commands) it did drop me down to only 182 (not sure where the rest went, but any that I have used seem to all be there)

I am able to log in and can use #zone without crashing.

If anybody happens to come across this same situation and finds a solution that is not just a quick (temporary) fix, would love to know what you did.
Reply With Quote
  #4  
Old 05-23-2015, 12:06 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

That is really weird. Hopefully the underlying problem will be discovered so a workaround isn't necessary. Glad you do have a workaround for now, though.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:07 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3