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  #1  
Old 05-23-2015, 05:03 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default Problem with quest

Code:
	sub EVENT_ITEM { 
	if (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5333)){
		plugin::Whisper("As promised! Here is your new item!");
	quest::summonitem(5769);
	}
		elsif (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5371)){
		plugin::Whisper("As promised! Here is your new item!");
	my %epic1 = ("Monk" => 5790, "Ranger" => 5787);
	quest::summonitem($epic1{$class});
	}
			elsif (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5375)){
		plugin::Whisper("As promised! Here is your new item!");
	quest::summonitem(5720);
	}
			elsif (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5390)){
		plugin::Whisper("As promised! Here is your new item!");
	quest::summonitem(5700);
	}
			elsif (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5409)){
		plugin::Whisper("As promised! Here is your new item!");
	quest::summonitem(5750);
	}
			elsif (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5419)){
		plugin::Whisper("As promised! Here is your new item!");
	quest::summonitem(5651);
	}
			elsif (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5420)){
		plugin::Whisper("As promised! Here is your new item!");
	quest::summonitem(5755);
	}
			elsif (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5421)){
		plugin::Whisper("As promised! Here is your new item!");
my %epic2 = ("Warrior" => 5775, "Rogue" => 5775, "Monk" => 5783, "Berserker" => 5770, "Shadowknight" => 5770, "Paladin" => 5770, "Ranger" => 5775, "Bard" => 5775, "Beastlord" => 5783);
	quest::summonitem($epic2{$class});
	}
			elsif (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5426)){
		plugin::Whisper("As promised! Here is your new item!");
	quest::summonitem(5707);
	}
			elsif (plugin::check_handin(\%itemcount, 5792 => 1) && plugin::check_hasitem($client, 5427)){
		plugin::Whisper("As promised! Here is your new item!");
	quest::summonitem(5650);
	}
		plugin::return_items(\%itemcount);
}
}

For some reason only the first line produces a reward,the rest just eat the item for some reason. Really wasnt sure how to write this when I did so I could have easily just did it wrong,any advice?
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  #2  
Old 05-23-2015, 07:13 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

I'm pretty sure check_handin() actually removes the checked item from the list of items the user has turned in if it's there, so that you can do the appropriate reward and return_items won't return it later. For that reason, all the following check_handin() checks on the same item will return false, because it's already been checked and removed in the first if.

You'll need to rework your checks, something like:

Code:
sub EVENT_ITEM
{ 
	if (plugin::check_handin(\%itemcount, 5792 => 1))
	{
		if (plugin::check_hasitem($client, 5333)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5769);
		}
		elsif (plugin::check_hasitem($client, 5371)){
			plugin::Whisper("As promised! Here is your new item!");
			my %epic1 = ("Monk" => 5790, "Ranger" => 5787);
			quest::summonitem($epic1{$class});
		}
		elsif (plugin::check_hasitem($client, 5375)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5720);
		}
		elsif (plugin::check_hasitem($client, 5390)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5700);
		}
		elsif (plugin::check_hasitem($client, 5409)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5750);
		}
		elsif (plugin::check_hasitem($client, 5419)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5651);
		}
		elsif (plugin::check_hasitem($client, 5420)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5755);
		}
		elsif (plugin::check_hasitem($client, 5421)){
			plugin::Whisper("As promised! Here is your new item!");
			my %epic2 = ("Warrior" => 5775, "Rogue" => 5775, "Monk" => 5783, "Berserker" => 5770, "Shadowknight" => 5770, "Paladin" => 5770, "Ranger" => 5775, "Bard" => 5775, "Beastlord" => 5783);
			quest::summonitem($epic2{$class});
		}
		elsif (plugin::check_hasitem($client, 5426)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5707);
		}
		elsif (plugin::check_hasitem($client, 5427)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5650);
		}
		else
		{
			plugin::Whisper("You are not ready to give me this item yet.");
			quest::summonitem(5792);
		}
	}
	
	plugin::return_items(\%itemcount);
}
I added the last else{} check in case they turned in item 5792 without meeting any of the other criteria, so they get it back.
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  #3  
Old 05-23-2015, 08:19 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default

No go,he just eats them still :/
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  #4  
Old 05-23-2015, 08:46 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Did you restart your server or use #reloadquest to reset the quest script cache?

It's working for me adding the code to a random NPC with different ItemIDs for testing.
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  #5  
Old 05-23-2015, 08:55 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default

I just #reloadquest might work with a restart,Ive noticed some quests do that will give it a shot
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  #6  
Old 05-23-2015, 09:04 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default

Nope still not working.
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  #7  
Old 05-23-2015, 09:08 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Very weird.

I added the following code to my

C:\EQEmuServer\quests\felwithea\Exterminator_Valer n.pl

Code:
	if (plugin::check_handin(\%itemcount, 1001 => 1))
	{
		if (plugin::check_hasitem($client, 1002)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(1002);
		}
		elsif (plugin::check_hasitem($client, 1003)){
			plugin::Whisper("As promised! Here is your new item!");
			my %epic1 = ("Monk" => 1003, "Ranger" => 1003, "Cleric" => 1003);
			quest::summonitem($epic1{$class});
		}
		elsif (plugin::check_hasitem($client, 1004)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(1004);
		}
		elsif (plugin::check_hasitem($client, 1005)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(1005);
		}
		elsif (plugin::check_hasitem($client, 1006)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(1006);
		}
		elsif (plugin::check_hasitem($client, 1007)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(1007);
		}
		elsif (plugin::check_hasitem($client, 1008)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(1008);
		}
		elsif (plugin::check_hasitem($client, 1009)){
			plugin::Whisper("As promised! Here is your new item!");
			my %epic2 = ("Warrior" => 1009, "Rogue" => 1009, "Monk" => 1009, "Berserker" => 1009, "Shadowknight" => 1009, "Paladin" => 1009, "Ranger" => 1009, "Bard" => 1009, "Beastlord" => 1009);
			quest::summonitem($epic2{$class});
		}
		elsif (plugin::check_hasitem($client, 1010)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(1010);
		}
		elsif (plugin::check_hasitem($client, 1011)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(1011);
		}
		else
		{
			plugin::Whisper("You are not ready to give me this item yet.");
			quest::summonitem(1001);
		}
	}
...in between his default check_handin() and the final return_items(), and it works just like it appears it should. Turn in # 1001 (cloth cap), and it checks for items # 1002 - 1011 in your inventory and duplicates them if it finds them. Otherwise, you get the else{} message and get Item # 1001 returned.

Also, I added "Cleric" to the $epic1 check since I already had a cleric tester character sitting in the zone and otherwise got a "There is no item with id 0" error in that turn-in. Hehe.
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  #8  
Old 05-23-2015, 09:13 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default

Lol tried your version,still wouldnt work. Very odd lol. This is my full code maybe the problem lies somewhere else?

Code:
sub EVENT_SAY {
if($text=~/hail/i) {
		if(quest::istaskactivityactive(19, 2)) {
			quest::updatetaskactivity(19,2);
			plugin::Whisper("Wow you really did it! Did you happen to obtain an essence of power?! If so give it here now!");
			} 
			elsif (defined $qglobals{"Derlook"} && $qglobals{"Derlook"} == 3) {
			plugin::Whisper("Get to work $name!");
			} 
			elsif (defined $qglobals{"Derlook"} && $qglobals{"Derlook"} >= 4) {
			plugin::Whisper("Your work here is finished $name. Your are needed elsewhere!");
				} 
				else {
		plugin::Whisper("Hello $name! Im glad you made it here alive! It is time for our  " . quest::saylink("revenge", 1) . "!");
	}
	}
	elsif($text=~/revenge/i) {
	plugin::Whisper("There is a great General in these halls known as Veyse. Rumor has it that she has been working alongside Rallos to
	incite this war. His presence in these halls, along with the Zekian soldiers, seem to hold credence to these rumors! From the intelligence gathered thus far, It appears the ancient throne of Marr beholds a source of great power. We believe that Veyse has somehow absorbed this power and is using it to increase the power of him and his minions. Commander Tazen has asked for you to handle this threat as our forces are a bit stretched at the moment. Do you like a    " . quest::saylink("challenge", 1) . " ?");
	}
	elsif($text=~/challenge/i) {
	plugin::Whisper("I thought so $class! This mission is extremely simple,but in no ways shall it be easy! If you happen to defeat Veyse come and speak with me. Perhaps we can impart some of that power upon a item for you! So what say you are you up for the " . quest::saylink("task", 1) . " ?");
	}
	elsif($text=~/task/i) {
	plugin::Whisper("Very well, be off now!");
	quest::assigntask(19);
	quest::setglobal("Derlook", 3, 5, "F");
	}
	}
	
	
sub EVENT_ITEM { 
	if (plugin::check_handin(\%itemcount, 5792 => 1))
	{
		if (plugin::check_hasitem($client, 5333)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5769);
		}
		elsif (plugin::check_hasitem($client, 5371)){
			plugin::Whisper("As promised! Here is your new item!");
			my %epic1 = ("Monk" => 5790, "Ranger" => 5787);
			quest::summonitem($epic1{$class});
		}
		elsif (plugin::check_hasitem($client, 5375)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5720);
		}
		elsif (plugin::check_hasitem($client, 5390)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5700);
		}
		elsif (plugin::check_hasitem($client, 5409)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5750);
		}
		elsif (plugin::check_hasitem($client, 5419)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5651);
		}
		elsif (plugin::check_hasitem($client, 5420)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5755);
		}
		elsif (plugin::check_hasitem($client, 5421)){
			plugin::Whisper("As promised! Here is your new item!");
			my %epic2 = ("Warrior" => 5775, "Rogue" => 5775, "Monk" => 5783, "Berserker" => 5770, "Shadowknight" => 5770, "Paladin" => 5770, "Ranger" => 5775, "Bard" => 5775, "Beastlord" => 5783);
			quest::summonitem($epic2{$class});
		}
		elsif (plugin::check_hasitem($client, 5426)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5707);
		}
		elsif (plugin::check_hasitem($client, 5427)){
			plugin::Whisper("As promised! Here is your new item!");
			quest::summonitem(5650);
		}
		else
		{
			plugin::Whisper("You are not ready to give me this item yet.");
			quest::summonitem(5792);
		}
	}
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  #9  
Old 05-23-2015, 09:26 PM
Shendare
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Join Date: Apr 2009
Location: California
Posts: 814
Default

Hmm...

1) Looks like you have a line break in your ($text=~/revenge/i) response. Not sure how Perl handles line breaks in string literals. Might be causing a problem.

2) Didn't see a closing brace ( } ) for EVENT_ITEM in this copy/paste.
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  #10  
Old 05-23-2015, 09:42 PM
Bandor
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Join Date: May 2014
Posts: 209
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1) is fine,reads it like any other text have used it plenty of times.

2) not really sure what you mean? Mine is almost identical to yours from what I can tell,where should the } be at?
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  #11  
Old 05-23-2015, 10:06 PM
Shendare
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Join Date: Apr 2009
Location: California
Posts: 814
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You have a closing } for the plugin::check_handin(), but if that's the entire file, then you're missing the } for the end of EVENT_ITEM.

Otherwise, I can only guess there's something interfering with your perl. I created dummy copies of your custom items for turning in, and tested with a full replacement of my felwithea\Exterminator_Valern.pl file, after removing the line break and adding the finishing } at the end of the file.

https://youtu.be/U0ZG18wQS_4
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  #12  
Old 05-23-2015, 10:55 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default

Gotcha,added the last } and now works perfect,ty for the help very much appreciated!
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  #13  
Old 05-23-2015, 10:56 PM
Shendare
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Location: California
Posts: 814
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http://i.imgur.com/YqmC8W5.gifv
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