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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 06-20-2009, 03:05 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Cool EverQuest Race/Zone Inventory

Are you a world builder who has wondered what models were available in each zone and what textures are available for each model, and wished there were a definitive reference?

I know exactly how you feel!

The thought of testing every race/gender combination I wanted to use in each zone and manually flipping through texture variations, only to wonder whether I actually found all of the variations (Vah Shir Texture 50? The heck?) and properly understood the global/local nature of the models, irritated me enough to build a program that could parse through the EQ files and do all of the work automatically.

Presenting my EQ Race/Zone Inventory program.

http://www.jondjackson.net/EQ/Emu/EQRI.htm

If you're only interested in the stock off-the-disc Titanium or SoF configuration, you can use the pre-made References on the page.

If you've customized your client setup via ZoneNick_chr.txt or GlobalLoad.txt changes, you can use the program to run an inventory of your customized setup.

Source code is also available so you can see what it's doing.

If you encounter any glitches or if something doesn't seem to match up in-game, let me know and I'll take a look!

- Shendare
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  #2  
Old 06-20-2009, 03:32 PM
Zeice
Sarnak
 
Join Date: Oct 2008
Location: USA
Posts: 92
Default

You are my hero.
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  #3  
Old 06-20-2009, 04:36 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
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Wow.

You know who doesn't even have a list of what can be loaded in each zone.

Amazing work!
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  #4  
Old 06-25-2009, 10:40 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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I know 99% of you guys probably don't even know who I am. But just stopped by to see how the 'state of affairs' was going with my old addiction.

It's heartening to see that people not only are improving the emulator itself, but still producing fine 'outside the emu' code such as this to help others. Good Show.

1 Bran point.
__________________
I went fishing for answers and caught a WIKI.

Last edited by bufferofnewbies; 06-25-2009 at 07:02 PM..
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  #5  
Old 06-25-2009, 01:19 PM
zergling
Sarnak
 
Join Date: Mar 2009
Location: In an apartment
Posts: 33
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Awesome. Great work!

Also with a little tweaking, the reading through files logic could probably also be used to make a comprehensive globalload file for folks who want to have access to all the models for live events, etc.

I'm using a globalload on my server that was seemingly handmade by some folks by pure trial and error. Noticed a few missing models that players wanted (the wife demands fairy illusion!) that I fixed, but having one that we knew was complete would be pretty awesome.
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  #6  
Old 05-26-2015, 05:08 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Updated for RoF2!

I have updated the Race/Zone inventory for the RoF2 client.

The new location for downloading these files is:

http://www.shendare.com/EQ/Emu/EQRI/

The old URL should auto-forward to the new server.

Let me know if you have any questions or suggestions!
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