Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Completed

Quests::Completed This is where Completed quests are.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-03-2014, 10:30 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default Tiered dungeons (Diablo 3-style tiered rift)

I've created a tiered dungeon crawl of citymist instances. Basically, each run through the zone to the top (where the lone black reaver usually spawns on most servers) you encounter an npc who opens the next more difficult instance to you, and grants a reward. The instances get progressively more difficult with new challenges, named mobs, events to spawn the next instance npc, bosses, checks for item collection to continue, zonewide AE-negating items, et cetera. At the moment, I have nine tiers of this zone for level 50-61. Here are the scripts of a few of the npcs involved:

instance generator for each instance
temple_one.pl:
Code:
sub EVENT_SPAWN {
	$npc->TempName("");
}

sub EVENT_SAY {
	if($text=~/hail/i){
	$client->Message(315, "This portal leads to Mirka, The Temple of Mist. Each time you reach this point, a new Temple will be opened and you will be rewarded. Do you really wish to [go] there?");
	$client->Message(315, "You must be level 50+ to enter.");
	}
	if($text =~/go/i && $ulevel >= 50) {
		my $InstId = quest::GetInstanceID("citymist", 1);
		$client->Message(315, "Mirka, The Temple of Mist I");
		if ($InstId > 0) {
			quest::MovePCInstance(90, $InstId,-848,0,3.1,64);
		}
		elsif ($ulevel > 0) {
			my $i_id = quest::CreateInstance("citymist", 1, 21600);
			quest::AssignGroupToInstance($i_id);
			quest::AssignToInstance($i_id);
			quest::MovePCInstance(90, $i_id,-848,0,3.1,64);
		}
		else {
		}
	}
}
temple_two.pl:
Code:
sub EVENT_SPAWN {
	$npc->TempName("");
}

sub EVENT_SAY {
	if($text=~/hail/i){
	$client->Message(315, "This portal leads to Mirka, The Temple of Mist II. Each time you reach this point, a new Temple will be opened and you will be rewarded. Do you really wish to [go] there?");
	$client->Message(315, "You must be level 53+ to enter.");
	$client->Message(315, "Here is your reward for making it this far.");
	quest::summonitem(6503); #Summons lore, no drop, item
	}
	if($text =~/go/i && $ulevel >= 53) {
		my $InstId = quest::GetInstanceID("citymist", 2);
		$client->Message(315, "Mirka, The Temple of Mist II");
		if ($InstId > 0) {
			quest::MovePCInstance(90, $InstId,-848,0,3.1,64);
		}
		elsif ($ulevel > 0) {
			my $i_id = quest::CreateInstance("citymist", 2, 21600);
			quest::AssignGroupToInstance($i_id);
			quest::AssignToInstance($i_id);
			quest::MovePCInstance(90, $i_id,-848,0,3.1,64);
		}
		else {
		}
	}
}
temple_seven.pl: (you get the idea, not posting all of them)
Code:
sub EVENT_SPAWN {
	$npc->TempName("");
	my $a = ChooseRandom(6538, 6540, 6541);
}

sub EVENT_SAY {
	if($text=~/hail/i){
	$client->Message(315, "This portal leads to Mirka, The Temple of Mist VII. Each time you reach this point, a new Temple will be opened and you will be rewarded. Do you really wish to [go] there?");
	$client->Message(315, "You must be level 61+ to enter.");
	$client->Message(315, "Here is your reward for making it this far.");
	quest::summonitem($a); #Summons lore, no drop, item
	}
	if($text =~/go/i && $ulevel >= 61 && plugin::check_hasitem($client, 6488)) {
		my $InstId = quest::GetInstanceID("citymist", 7);
		$client->Message(315, "Mirka, The Temple of Mist VII");
		if ($InstId > 0) {
			quest::MovePCInstance(90, $InstId,-848,0,3.1,64);
		}
		elsif ($ulevel > 0) {
			my $i_id = quest::CreateInstance("citymist", 7, 21600);
			quest::AssignGroupToInstance($i_id);
			quest::AssignToInstance($i_id);
			quest::MovePCInstance(90, $i_id,-848,0,3.1,64);
		}
		else {
		}
	}
}
Think you can make the run without cheating (MQ)? Come test it out over on Jer's Server.
Reply With Quote
  #2  
Old 06-09-2015, 08:46 AM
Rikon's Avatar
Rikon
Sarnak
 
Join Date: May 2010
Location: US
Posts: 87
Default

This is very cool. Thanks!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:27 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3