Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 07-17-2014, 01:46 PM
Pectabyte
Fire Beetle
 
Join Date: Feb 2006
Posts: 7
Exclamation All links broken? How do I make new zones?

Hi guys,

Im a very experience 3D artist. My brother has his own EQ server up and running and I'd like to build new custom zones from scratch for his game. Every link I find to a open zone or quake editor tutorial is broken. Does anyone know some place where I can go to learn which program I can create new zone geometry in and how to integrate it into my brother's server? I'm surprised I wasn't able to find anything on youtube about it.
Reply With Quote
  #2  
Old 07-17-2014, 02:48 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

The Wiki has this information as well as the programs: http://wiki.eqemulator.org/p?OpenZone&frm=Main

Also, see this thread: http://www.eqemulator.org/forums/showthread.php?t=38384
Reply With Quote
  #3  
Old 07-22-2014, 11:52 AM
Packet's Avatar
Packet
Hill Giant
 
Join Date: Jun 2010
Location: Omicron Percei-8
Posts: 106
Default

Quote:
Originally Posted by Pectabyte View Post
Hi guys,

Im a very experience 3D artist. My brother has his own EQ server up and running and I'd like to build new custom zones from scratch for his game. Every link I find to a open zone or quake editor tutorial is broken. Does anyone know some place where I can go to learn which program I can create new zone geometry in and how to integrate it into my brother's server? I'm surprised I wasn't able to find anything on youtube about it.
If you need some advice, shoot me a PM. As soon as I can get passed the UV mapping issues im having at the moment, I'll work on producing some youtube tutorials. Otherwise, it's as easy as exporting your models (incl. materials which must be diffuse only! -> Alpha & normals will be ignored upon import, this takes extra work) as .obj and importing them into a newly created eqg file and you're done. Also the tool I'm currently using is Zaela's Zone Importer which Akkadius linked above. Also keep in mind that the material texture paths in the obj .mtl file are not relative. It looks for the textures in the same folder that the obj file is in. Just fyi.
__________________
Packet Loss
Current project:
Dark Horizons

Formerly "Richardo"
Reply With Quote
  #4  
Old 06-05-2015, 05:36 PM
Rikon's Avatar
Rikon
Sarnak
 
Join Date: May 2010
Location: US
Posts: 87
Default

The directions look a bit out of date. Does anyone have a good link? I'll check the forum post later on.
Reply With Quote
  #5  
Old 06-05-2015, 05:40 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Everything looks good to me. Links are all good, directions are clear, nothing's more than a year old. Is something giving you trouble as you look into this interesting idea?
Reply With Quote
  #6  
Old 06-09-2015, 09:26 AM
Rikon's Avatar
Rikon
Sarnak
 
Join Date: May 2010
Location: US
Posts: 87
Default

Quote:
Originally Posted by Shendare View Post
Everything looks good to me. Links are all good, directions are clear, nothing's more than a year old. Is something giving you trouble as you look into this interesting idea?
The Quake III demo link is dead.
Reply With Quote
  #7  
Old 06-09-2015, 09:51 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Quote:
Originally Posted by Rikon View Post
The Quake III demo link is dead.
Quick google search:

http://www.fileplanet.com/34621/down...e3:-Arena-Demo
http://www.gamershell.com/download_4291.shtml
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:33 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3