Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-21-2015, 08:36 PM
CodyF86
Fire Beetle
 
Join Date: Jan 2013
Location: Indianapolis, IN
Posts: 8
Default Classic Lavastorm (WIP/Alpha)

This is a very early release of my classic Lavastorm.

What's working:
  • 95% of mob spawn points
  • Sir Lindeal, Tizina, A Fire Sprite / Eejag (proper spawn point), and Goblin runner quests / quest drops are working.
  • All zone lines fixed along with an invisible mob to zone you into Najena as the zone-line is not hard-coded. (Temple of Ro zone-line works as well.)
  • Nektulos-Neriak Commons-EC zone line fixes included also.
  • Port spells updated.
  • Fire drake and goblin model changed back to classic.
  • A fire sprite spawns near druid rings and Najena to spawn Eejag.
  • A lesser nightmare NPC and spawn added near Najena.

Still todo:
  • Pathing
  • Change rest of models back to classic (or leave as-is for a refreshed classic look.)
  • I need help removing the invisible barrier in the middle of the lava pit as it blocks access to Eejag. Is it an invisible place-able object / where is it stored?
  • Gypsies show up as normal humans on Titanium, pretty sure they were fine on UF+ client. Changing Texture doesn't do anything if anyone has any idea.
  • A few faction and loot table fixes I'm sure.

Also as a note...the roamer spawn points (which don't roam just yet...lol), i.e., fire drake, dervish, basilisk, fire elementals, etc. I did them by 'feel' so that it 'looked right' when comparing it to P99, screenshots etc. If it bothers you a spawn point is off by 2 pixels or there are a few extra roamers, then sorry 'bout ya, it's very much a WIP.

Included is the raw SQL dumps of the pertinent tables along with the quest scripts and the updated spell file. If I were you I would probably go pull the actual INSERTs out of the files into a new file.

When doing the zone lines I would go in and delete the old entry that corresponds to the change first and then source it in as you will probably have double entries for the 3 version mask and 92 version mask and these are changed to a single 95 version mask entry.

Also be sure to delete all of the default lavastorm entries in Spawn2 or disable them.

Some of the NPCs in NPC_Type just need to overwrite entries already in PEQ because of race / texture changes to classic and the rest I had to create.

Classic Lavastorm Alpha-R1
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:12 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3