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  #1  
Old 06-29-2015, 11:02 AM
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provocating
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Default Activing lift

Is there a way to activate a lift via script? Mainly I am referring to Kelethin.

EDIT....seem to have found it.

https://github.com/EQEmu/Server/wiki/Lua-Door
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  #2  
Old 06-29-2015, 11:49 AM
Shendare
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They're doors, aren't they? Are there quest functions for manipulating doors?
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  #3  
Old 06-29-2015, 12:17 PM
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provocating
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Yes, and this is pretty comical being able to play with the doors via script. The reason I needed this was because the guards fall from the top of Kelethin to the ground below when pathing. I want them the activate the lift and then get on the lift and head down.
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  #4  
Old 06-29-2015, 12:20 PM
Shendare
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That... would be fantastic. I'd planned on just making upper-level and lower-level guards that don't cross paths, to get around that unimmersiveness.
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  #5  
Old 06-29-2015, 12:35 PM
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provocating
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Pretty easy to do. Just have the guard stand at the top with a pause, activate the lift when he is at that way point. Give the lift about 5 seconds to go down. I just need to check how the guard reacts to the lift going down with him on it.
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  #6  
Old 06-29-2015, 02:04 PM
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provocating
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Well it worked. I had to do a few little tricks on the pathing so that he did not stay in the mid-air while the elevator went down. Altogether, pretty neat.
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  #7  
Old 06-29-2015, 02:10 PM
Shendare
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Nice! I'll probably hit you up for a few of your clever tricks at some point, and have a few of my own to share.
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  #8  
Old 06-29-2015, 02:12 PM
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provocating
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Sure thing. Pretty cool to speed up the process, Guard Sunblaze is at run speed 12 zipping around Kelethin.
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