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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #16  
Old 07-22-2015, 11:47 AM
Shendare
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Join Date: Apr 2009
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Oh, damn! That post from Demonstar should be wikied and stickied!

Client Spell ID Limits

Quote:
Originally Posted by demonstar55 View Post
Ones I was able to confirm:

Tit: 9999 (I think? My tit idb isn't as well labeled)
SoF: 15999
SoD: 23000
UF: 28000
RoF: 45000
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  #17  
Old 07-22-2015, 11:51 AM
Kingly_Krab
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I just made a page for it: http://wiki.eqemulator.org/p?Client_Spell_ID_Limits
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  #18  
Old 07-22-2015, 01:17 PM
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chrsschb
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Boom KK on point.

Makes me consider upgrading to RoF. How's the progress on that
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  #19  
Old 07-22-2015, 06:15 PM
Kingly_Krab
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As far as I can tell, the RoF and RoF2 clients are just as stable as the Underfoot client.
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  #20  
Old 07-22-2015, 06:31 PM
demonstar55
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http://www.eqemulator.org/forums/sho...42&postcount=8 Spell ID limits for each client. Last I checked live it was 50000.

Clients that use OP_ItemVerifyRequest it doesn't really matter what the item says since the client sends it for all items on right click.
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  #21  
Old 07-26-2015, 02:34 PM
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chrsschb
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Good news, lowering the ID below 28000 worked, I can see the spell now.

Question though, anyone have any idea why my export_client_files and/or export_spells applications wouldn't be working? Both are outputting nothing. Window flashes open then closes, nothing more. (Been using the PEQEditor to export the spells)
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