Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-28-2015, 12:56 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default Ground target AoE spells

Can anyone shed some light on how to make these work? Casting type: Targeted ring AE.

Custom made spell will not work whatsoever
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
  #2  
Old 07-28-2015, 06:59 PM
kimura
Hill Giant
 
Join Date: Oct 2011
Posts: 132
Default

i'm not 100% what you mean, but maybe do a proximity and have the player have the AE casted on themselves within the player.pl when they enter the coordinates? I may be misinterpreting what you're asking...if so, sorry lol
Reply With Quote
  #3  
Old 07-29-2015, 08:38 AM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default

He is talking about the target ring for ground spells, such as shammy totems and such. We spent a entire day testing this and from the information I got from all this testing makes zero sense lol. Basically I have a spell (hypnotic Stare) When going to cast said spell it puts a target ring on your cursor which should cast the spell wherever you click. I changed 1 line in the spell, first I added a summon pet to it, which it broke the target ring. So then I changed the spell that Hypnotic Stare triggers, to my custom pet spell,still broke the target ring. So im not really sure what gives the ring as I kept breaking it over and over with just the addition of 1 line lol.
__________________
Owner and Developer - Everquest: A New World
Reply With Quote
  #4  
Old 07-29-2015, 08:43 AM
kimura
Hill Giant
 
Join Date: Oct 2011
Posts: 132
Default

Samsonite....I was way off...lol
Reply With Quote
  #5  
Old 07-29-2015, 11:16 AM
rhyotte
Hill Giant
 
Join Date: Jul 2012
Location: Oklahoma
Posts: 222
Default

Interesting to say the least.
Reply With Quote
  #6  
Old 07-30-2015, 08:04 AM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
Default

+1 to this. I have yet to determine a workable pattern with these though my testing is limited. I would like to figure them out so as to create some custom variations of these. The base spells with the ground-target ring work just fine. Creating a new one is where I ran into issues.
Reply With Quote
  #7  
Old 07-30-2015, 01:57 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

Only the aoe type spells are implemented for this targettype, spawning things at the X Y Z location is not handled currently.


If you want to do custom stuff with it though... try using... "GetTargetRingX , GetTargetRingY, GetTargetRingZ" and spawn the specific pet or totem with perl :p


Code:
sub EVENT_CAST {
	if($spell_id == 16938) {
		quest::spawn2(26044, 0, 0, $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ(), 0);
	}
}
Can use this to "place" NPCs with a spell.. for something like a "totem" or whatever, and then have the totem pulse a spell to all nearby players to heal or buff them.. ect ect

Last edited by NatedogEZ; 07-30-2015 at 02:16 PM..
Reply With Quote
  #8  
Old 07-30-2015, 06:39 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

That's what we're doing nate.
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
  #9  
Old 08-05-2015, 09:47 PM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
Default

I also ended up using a perl workaround until I figured out how they were processed, so as a sidenote this is definitely a viable option.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:04 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3