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  #16  
Old 08-07-2015, 11:20 PM
AdrianD
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I'm unable to make the associations because I am uncertain what role the login server plays to point the client to the world server, or if it does.

For example: login.eqemulator.net is linked to me how? I only see my localhost settings in my config files. I can't ping it. Does it grab my internet IP?

I also don't know if I can log in through the internet rather than my LAN. With eqemu it seems clear but...

I'm on the cusp of things here; everything is on the cusp. I want to be able to give back and being unable is frustrating.
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  #17  
Old 08-08-2015, 06:30 PM
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AdrianD,

Make sure that you have ports 7778 & 7779 forwarded properly or they will only be visible to the LAN.

Your login.ini:local_network setting should be "192.168.15." in this case..otherwise, the login server will only look for connections from localhost.

Quote:
Client eqhost is 192.168.181:5998
is missing the sub-address id (typo?)

Can't remember if the <tcp ip> setting must be the same as the world setting..but, it wouldn't hurt to change that.
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  #18  
Old 08-08-2015, 06:31 PM
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Nightrider84,

How did your recompile go?
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  #19  
Old 08-09-2015, 12:24 AM
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Nightrider84
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Haven't had the chance to recompile it yet got called into work so I was pretty busy. Just got home so tommorow after work I'll recompile and post the results here
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  #20  
Old 08-09-2015, 12:33 PM
AdrianD
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Nightrider84, I am sorry for distracting from your issue. Upon some reflection, I may or may not have done that. I was caught up in the moment with my own issue. This was not my intention but, I realize it wasn't in the best form.

Thanks
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  #21  
Old 08-11-2015, 11:30 AM
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I just checked the string uleat and the change was already commited in my current compile. Im just at a loss at this point, If I removed the text all together for my address and local. People can login through the normal login and I can login through normal and on my network. But they can't access the server at all if I add my addresses in.
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  #22  
Old 08-11-2015, 12:34 PM
AdrianD
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I think were at similar points in this. I'll be watching any progress here intently.
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  #23  
Old 08-11-2015, 08:41 PM
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https://github.com/EQEmu/Server/blob...ient.cpp#L1237

Looks like some logging operations were added when the code changed.

You might take a look at that value in the db to see if it is logging at level 3 for that particular channel (or any of the world-based ones.)

It might lead to what's causing the issue?
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  #24  
Old 08-13-2015, 03:05 PM
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Nightrider84
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So it looks like I may have resolved the issue and ill post my theory on how it worked out.
So instead of adding in both the address and local I only added the address in.

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>gamegenie.servebeer.com</address> -->
<localaddress></localaddress> -->

If I had to guess There must be some kind of conflict with adding in your local address along with where you would put it for the private login.

I also updated my login_opcodes to the newest ones.

So im unsure which one did the trick but its one of the two. Ill try adding in the localaddress and see if it stops working again, if It does than I know thats where the issue lies

Edit: Also if you don't add an address in under <address> (for your public ip) then there is a registration error with the private login and it defaults to your local IP. So that may be why it doesn't accept outside connections
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