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  #16  
Old 05-30-2015, 12:32 PM
Rikon's Avatar
Rikon
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Quote:
Originally Posted by provocating View Post
Read off what is in your launcher table.

Also how are you launching your server? Do you have a start shell script? If so see if you can copy and past it here.
Launcher Table.



To launch the server, I have just been using TMUX to individual run ./shared_memory > ./world > ./zone

EDIT: Looking at the EQServer.sh script, I can see why things might not be working. Thank you Provocating.
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  #17  
Old 05-30-2015, 01:00 PM
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Rikon
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Here is the contents of the script.

Code:
ulimit -c unlimited
case "$1" in
	start)
		export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:.

		rm -rf logs/*.log
		chmod --recursive ugo+rwx quests

		#sleep 5
		echo Loading Shared Mem...
		./shared_memory > /dev/null 2>&1 &
		
		echo Starting Login Server...
		./loginserver > /dev/null 2>&1 &
		echo $! > loginserver.pid

		sleep 2
		echo Starting World Server...
		./world > /dev/null 2>&1 &
		echo $! > world.pid

		sleep 3
		echo Starting Query Server...
		./queryserv > /dev/null 2>&1 &
		echo $! > queryserv.pid
		
		echo Starting UCS Server...
		./ucs > /dev/null 2>&1 &
		echo $! > ucs.pid

		sleep 5
		echo Starting the PEQ Zone Launcher...
		./eqlaunch peq > /dev/null 2>&1 &
		echo $! > eqlaunch.pid

		sleep 5
		echo The server is mostly ready... Give it a couple of minutes
		echo to load stuff from the database before the users start  logging in.
		;;
	stop)
		kill `cat loginserver.pid`
		kill `cat world.pid`
		kill `cat queryserv.pid`
		kill `cat ucs.pid`
		kill `cat eqlaunch.pid`
		rm -f *.pid
		echo All server components have been exited.
		;;
	restart|reload)
		$0 stop
		$0 start
		;;
	status)
		if [ -f loginserver.pid ] && ps -p `cat loginserver.pid` > /dev/null
                then
                        echo -e Login Server '\t\t' [$(tput bold)$(tput setaf 2)UP$(tput sgr0)]
                else
                        echo -e Login Server '\t\t' [$(tput bold)$(tput setaf 1)DOWN$(tput sgr0)]
                fi
		if [ -f world.pid ] && ps -p `cat world.pid` > /dev/null
		then
			echo -e World Server '\t\t'  [$(tput bold)$(tput setaf 2)UP$(tput sgr0)]
		else
			echo -e World Server '\t\t' [$(tput bold)$(tput setaf 1)DOWN$(tput sgr0)]
		fi
		if [ -f queryserv.pid ] && ps -p `cat queryserv.pid` > /dev/null
                then
                        echo -e Query Server '\t\t' [$(tput bold)$(tput setaf 2)UP$(tput sgr0)]
                else
                        echo -e Query Server '\t\t' [$(tput bold)$(tput setaf 1)DOWN$(tput sgr0)]
                fi
		if [ -f ucs.pid ] && ps -p `cat ucs.pid` > /dev/null
                then
                        echo -e UCS Server '\t\t' [$(tput bold)$(tput setaf 2)UP$(tput sgr0)]
                else
                        echo -e UCS Server '\t\t' [$(tput bold)$(tput setaf 1)DOWN$(tput sgr0)]
                fi
		if [ -f eqlaunch.pid ] && ps -p `cat eqlaunch.pid` > /dev/null
                then
                        echo -e Zone Launcher '\t\t' [$(tput bold)$(tput setaf 2)UP$(tput sgr0)]
                else
                        echo -e Zone Launcher '\t\t' [$(tput bold)$(tput setaf 1)DOWN$(tput sgr0)]
                fi
		;;
	help|*)
		printf "Usage: \n ./EQServer.sh [start|stop|reload|restart|status|help]"
		printf "\n\n"
		printf " start\t\tStarts the server components\n"
		printf " stop\t\tStops all the server components started by this script\n"
		printf " restart/reload\tRestarts the server\n"
		printf " status\t\tLists the status of the server components\n"
		printf " help\t\tDisplays this message\n"
		;;

	esac
Zone launcher looks fine, and I can log in-- so not sure what's up with Login Server.



Verified that I cannot #zone to any other zones. Same error message.
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  #18  
Old 05-31-2015, 12:45 PM
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Rikon
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I can teleport to the zone ID, but it's as if the zones are only partially installed. It is black, but audio files come through.

Any ideas? Recompile?
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  #19  
Old 05-31-2015, 04:11 PM
rhyotte
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Join Date: Jul 2012
Location: Oklahoma
Posts: 222
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Just tagging in. Always nice to see another Linux server!
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  #20  
Old 05-31-2015, 06:39 PM
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Rikon
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Quote:
Originally Posted by rhyotte View Post
Just tagging in. Always nice to see another Linux server!
I'm having so many issues, I don't know if it's any better than running a Windows box.

The latest (in addition to the above) is that the login server appears messed up. I have to reboot the server in order to log back in to a character, after having played.
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  #21  
Old 06-07-2015, 12:53 PM
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Rikon
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Posts: 87
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I can't remember how I fixed it last time, but I created a new server and the Gravity issue is at hand. Anyone recall how to fix this?
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  #22  
Old 06-07-2015, 02:46 PM
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N0ctrnl
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Join Date: Jan 2007
Posts: 443
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Gravity default is 0.4. Here's the script to update your database:
2015_02_12_zone_gravity.sql
Code:
ALTER TABLE `zone`
ADD COLUMN `gravity`  float NOT NULL DEFAULT .4 AFTER `snow_duration4`;
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  #23  
Old 06-08-2015, 07:52 AM
Rikon's Avatar
Rikon
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Quote:
Originally Posted by N0ctrnl View Post
Gravity default is 0.4. Here's the script to update your database:
2015_02_12_zone_gravity.sql
Code:
ALTER TABLE `zone`
ADD COLUMN `gravity`  float NOT NULL DEFAULT .4 AFTER `snow_duration4`;
Thank you sir!
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  #24  
Old 08-08-2015, 01:52 AM
mhoskiso
Fire Beetle
 
Join Date: Apr 2011
Location: US
Posts: 1
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Quote:
Originally Posted by Rikon View Post
Launcher Table.

[

To launch the server, I have just been using TMUX to individual run ./shared_memory > ./world > ./zone

.
I recently setup a server on Ubuntu 14.04. ./zone gave me the same issue with nothing but glooming deep working. To fix it, use ./eqlaunch zone
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  #25  
Old 08-08-2015, 08:29 AM
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provocating
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Join Date: Nov 2007
Posts: 2,175
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Where are you at this point? Loginserver still not working? Until you get things resolved quit running them by script, run it all separately in different shell sessions. Open up a session for each process, that way when it dies you will know. Open up a terminal for world, and just do a ./world and another for your first zone and just do ./zone, do maybe two or three zones like that. You of course need to use a script after things get ironed out but for now do a terminal session per process. Also there is no reason I can see for your launcher to have a zone and peq both. Narrow it down to just one row, delete the peq and just have the word "zone" in there. Report back with your findings.

If a process is crashing, just let us know and I can give you a quick tutorial on finding the problem.
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  #26  
Old 08-09-2015, 08:40 PM
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jpyou127
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Join Date: Nov 2005
Posts: 270
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I have yet to get an autostart to work with linux. I use tmux and manually start each "service" each time beginning with shared_memory.

I would love to have a working Linux autostart script.

I have a working Linux login server that's stand alone on Ubuntu that is a virtual box machine. I am willing to share if anyone would like just pm me.
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  #27  
Old 08-09-2015, 08:42 PM
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provocating
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Well there appears to be on just a few post up. I will share mine but that one looks even better.
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  #28  
Old 08-19-2015, 02:25 PM
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Rikon
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Posts: 87
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Share what you have. I'd love to take a look.
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  #29  
Old 08-19-2015, 02:28 PM
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provocating
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Join Date: Nov 2007
Posts: 2,175
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This is mine for Chronicles of Norrath.

start

Code:
#!/bin/sh

cd /home/eq1

cp eqtime.bak eqtime.cfg

#ulimit -c 99999999

rm -f .zone_shutdown
rm -f .world_shutdown

set -x

P=`pwd`
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$P"

#make sure we have a place to log
mkdir -p logs 2>&1 > /dev/null

#clear out old logs, if both are stopped
if [ ! -e .lock-zones -a ! -e .lock-world ] ; then
  for f in logs/eqemu_*.log
  do
        if [ "$f" = "logs/eqemu_commands_zone.log" ]; then
                continue;
        fi

        rm -f $f
  done
fi

#start up the Shared Memory 
if [ ! -e .lock-memory ]; then
        touch .lock-memory
        ./shared_memory 2>&1 > logs/shared_memory &
        sleep 3
fi

#start up the logon server
if [ ! -e .lock-login ]; then
        touch .lock-login
        cd loginserver
        ./loginserver &
        cd ..
		sleep 2
fi

#boot up world
if [ ! -e .lock-world ] ; then
        touch .lock-world
       ./world 2>&1 > logs/world &
        # wait for shared memory to load
        sleep 15
fi

#start up the chat server 
if [ ! -e .lock-ucs ]; then
        touch .lock-ucs
        ./ucs &
        sleep 5
fi

#start up Queryserv 
if [ ! -e .lock-queryserv ]; then
        touch .lock-queryserv
        ./queryserv &
fi

#start up the official launcher
if [ ! -e .lock-static ]; then
        touch .lock-static
        ./eqlaunch static 2>&1 > logs/static &
        sleep 30
fi

#start up the official launcher
if [ ! -e .lock-launcher ]; then
        touch .lock-launcher
        ./eqlaunch zone 2>&1 > logs/launcher &
        sleep 30
fi
STOP

Code:
#!/bin/sh

touch .zone_shutdown
touch .world_shutdown

killall world ucs eqlaunch zone queryserv loginserver 
sleep 3

if ps ax|grep -e ucs -e w[o]rld -e z[o]ne -e eq[l]aunch -equeryserv -e [eqe]mu[l]ogin[s]erve >/dev/null; then
                killall -9 ucs world eqlaunch zone queryserv static loginserver
                sleep 2
fi

rm -f .lock-ucs .lock-zones .lock-world .lock-launcher .lock-queryserv .lock-memory .lock-static .lock-login
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