Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone::Tutorials

OpenZone::Tutorials OZ, up to date Tutorials section

Reply
 
Thread Tools Display Modes
  #16  
Old 06-08-2008, 11:54 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

Cool Windcatcher. Hey, do you have any idea how to make a masked DDS file? I forgot how completely. I know you do it through photoshop and export it i as TGA file and then GraphicConvert.exe it to .dds. But I don't know the method in photoshop.
Reply With Quote
  #17  
Old 06-08-2008, 11:56 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

You mean for trees? For OpenZone you need to take a 24-bit .BMP where the mask color is in the majority of the four corner pixels, and use OpenZone's command under the File... menu to turn it into a 32-bit transparent .BMP. Then you can use it with OpenZone.
Reply With Quote
  #18  
Old 08-12-2008, 12:27 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

nvm.........

Last edited by Richardo; 10-24-2008 at 04:47 PM..
Reply With Quote
  #19  
Old 10-24-2008, 08:48 AM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

Hey Windcatcher, can you help me find a way to draw terrain textures? :p I'm having a hard time creating roads, etc without creating a terrain image that is 20382308x2048204824

Any ideas? :p Texture shading/mapping in 3ds max is easy but it isn't supported in the cross over.
Reply With Quote
  #20  
Old 10-24-2008, 06:42 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Hmm. Do you know if .3DS files support multitexturing (with or without alpha blending)? If it does and if I can get a sample I can try adding support to OpenZone and SimpleClient, but that technique would only work for .XWF files (WLD files can't handle it). Do you need to make zones for the live client or only for SimpleClient? I'm guessing the former, but I have to ask. For .WLD files perhaps you could make a low-res zone texture, but that wouldn't look that great, or perhaps a low-res zone texture that is only used where there are roads?

Exporting to .EQG is a possibility, but I have no information at all on the format and I'd hate to have to go that route as it would take a lot of effort away from other things (for instance, I'm maybe halfway through building a human female player model and I plan to complete it this weekend, then I want to do GeorgeS' spider models). I then want to populate the Veldona zone with mobs and do another full-up release of SimpleClient, after releasing OpenZone 8.4.
Reply With Quote
  #21  
Old 10-26-2008, 12:26 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Were you able to make any progress, Richardo?

As an aside, my human female model is almost complete (I just have to do leather and chain helmets, but all the body texturing is done). This will be part of the next version of OpenZone and SimpleClient.

Reply With Quote
  #22  
Old 10-31-2008, 02:25 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

To answer your question regarding the .3ds format... No, .3ds does not support alphablending. You can have multiple textures on different triangles but when it comes to blending a material... No, it is not supported. The .eqg format would be useful however to me it seems I will have to end up creating one big image for terrain and then using height maps to assign it correctly. I can split up the files but it may be better to keep it as one.

I've played with some terrain programs that support drawing textures. Might be nice. We'll see after I am done with some more testing.
Reply With Quote
  #23  
Old 01-02-2010, 10:49 AM
Thovar
Sarnak
 
Join Date: Nov 2009
Posts: 41
Default

are these tutorials available anywhere? the links seems to be broken.
__________________
~Thovar
GM of http://www.beradingoldbeard.info/
Reply With Quote
  #24  
Old 04-04-2011, 07:49 PM
Ropethunder
Fire Beetle
 
Join Date: Apr 2007
Posts: 16
Default

Does anyone still have a copy of the tutorial files from the first post?
Reply With Quote
  #25  
Old 06-18-2011, 02:35 PM
Packet's Avatar
Packet
Hill Giant
 
Join Date: Jun 2010
Location: Omicron Percei-8
Posts: 106
Default

I lost these ages ago. :( Sorry bud.
__________________
Packet Loss
Current project:
Dark Horizons

Formerly "Richardo"
Reply With Quote
  #26  
Old 08-27-2015, 11:26 PM
Pectabyte
Fire Beetle
 
Join Date: Feb 2006
Posts: 7
Default

Hey Richardo,

Any chance you'll get the links for your tutorials back up? I'm trying desperately to find material on building custom zones.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:10 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3