Since that's a client-generated error, the only place you would likely find any information would be the dbg.txt file in that client's 'Logs' directory.
Sometimes the game will offer to send a crash report back to SOE and some information can be gleaned from the memory dump.
In either case, the information will usually be undecipherable to anyone who isn't familiar with the inner workings of the client...
As to why one client would allow something that other clients wouldn't? That's even harder to answer than finding an error in a memory dump -
other than to say it's just coded differently.
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Uleat of Bertoxxulous
Compilin' Dirty
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