I find it amusing that you claim EQlive and WR are similar just beacuse you kill yard trash at levels 1-4. You're taking one small part, comparing it and somehow stretching it out to become the whole thing.
Claiming WR is EQlive because parts of the gameplay is the same is the same as claiming DAoC is exactly like EQ. After all, what do you do on DAoC's low levels?
Slaughter yard trash.
See my point? WR is not EQlive, just like Counterstrike isn't half-life. They're based off the same core, but they are different.
Saying 1-29 are pointless is also ignorance at it's best. I assume you didn't start playing EQ until maybe a year ago? When EQ came out, 1-30 were challenging. You grouped after 10 or so, you learned the ropes, you explored and you earned equipmenta nd money. Now, in the days of twinking they are mostly an obstacle to be overcome, but then again - so is any pre-60 level. If you just give people level 30 and no money, how are they going to get equipped? Or do you let people summon items, do you twink them? What's the point in recreating EQlive but with a 30 level boost and twinking, I could ask.
Seems rather stupid.
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