|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

10-19-2015, 10:04 AM
|
Administrator
|
|
Join Date: May 2013
Location: United States
Posts: 1,604
|
|
Quote:
Originally Posted by provocating
For entertainment I watched the video for around 30 seconds. When the guy could not remember what he called the variable for mana, well that just kind of killed it for me. If you are going to make a video for showing people C++, Jesus Christ at least do a dry run first.
|
Saw that, initialized as mana then set as mhp = rand()%50+60;
Edit: Continued watching and he said "and" and put ||, haha.
Edit 2: The blind teaching the blind in that video, to say the least.
|

10-19-2015, 11:04 AM
|
 |
Demi-God
|
|
Join Date: Nov 2007
Posts: 2,175
|
|
Quote:
Originally Posted by Kingly_Krab
Edit: Continued watching and he said "and" and put ||, haha.
|
I caught that too, I think it was right around the time he could not remember the variable name. I am not intentionally trying to be critical but if you are teaching, especially if you have a chance to perfect the video, get it right.
|

10-14-2015, 07:06 PM
|
 |
Sarnak
|
|
Join Date: Mar 2007
Location: NA
Posts: 48
|
|
Personally I'd use LambdaMOO, object oriented y'know. I coded a shitload of stuff in MOO code on Dragonsfire MOO, including a Harper Songbook that emitted muzak and responded to RP queues in the crowd while emitting songs. Good times
Of course, that assumes your central hypothesis has some merit, which alas falls into the "I don't understand it so it must be easy" category.
Regards,
Mg
|

10-14-2015, 07:11 PM
|
Banned
|
|
Join Date: Jan 2015
Posts: 75
|
|
Quote:
Originally Posted by mgellan
Personally I'd use LambdaMOO, object oriented y'know. I coded a shitload of stuff in MOO code on Dragonsfire MOO, including a Harper Songbook that emitted muzak and responded to RP queues in the crowd while emitting songs. Good times
Of course, that assumes your central hypothesis has some merit, which alas falls into the "I don't understand it so it must be easy" category.
Regards,
Mg
|
From what I've gathered MOO was the backbone of Ultima Online, the sims and other games like that. MUD was the backbone of EQ, then blizzard somehow ripped off EQ it seems like to make WoW. Even if EQ wrote a new diku like MUD from scratch it is plainly obvious that EQ is a MUD at its core without a doubt. So MUD seems to be that really challenging combat mechanic wheras MOO is more social games. I would be interested to find out how SimCity/rollercoaster tycoon/incredible machine type of game started out.
|

10-14-2015, 07:16 PM
|
Administrator
|
|
Join Date: May 2013
Location: United States
Posts: 1,604
|
|
Quote:
Originally Posted by MarcusD
From what I've gathered MOO was the backbone of Ultima Online, the sims and other games like that. MUD was the backbone of EQ, then blizzard somehow ripped off EQ it seems like to make WoW. Even if EQ wrote a new diku like MUD from scratch it is plainly obvious that EQ is a MUD at its core without a doubt. So MUD seems to be that really challenging combat mechanic wheras MOO is more social games. I would be interested to find out how SimCity/rollercoaster tycoon/incredible machine type of game started out.
|
From what you've gathered? Are the voices in your head giving you all of this information?
|
 |
|
 |

10-14-2015, 08:09 PM
|
 |
Dragon
|
|
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
|
|
Quote:
Originally Posted by MarcusD
From what I've gathered MOO was the backbone of Ultima Online, the sims and other games like that. MUD was the backbone of EQ, then blizzard somehow ripped off EQ it seems like to make WoW. Even if EQ wrote a new diku like MUD from scratch it is plainly obvious that EQ is a MUD at its core without a doubt. So MUD seems to be that really challenging combat mechanic wheras MOO is more social games. I would be interested to find out how SimCity/rollercoaster tycoon/incredible machine type of game started out.
|
Stop the presses. Someone let Don Daglow know that he was ripped off. DikuMUD was surely a copy of his Dungeon. But, maybe DikuMUD took some ideas from LOTRD, which in turn may have swiped ideas from my door game, seeing that I released mine 5 months before Seth released his. All this time I just shrugged it off and thought "a much nicer implementation" and even played it myself.
Maybe if I scrounge around I could find the old Pascal source to the door game and you could wrap a GUI around that?
The rage, delusions and such sure are entertaining though.
|
 |
|
 |

10-14-2015, 07:39 PM
|
Banned
|
|
Join Date: Oct 2009
Posts: 312
|
|
Naw, his sources don't exist. None of us do either. We're all figments of imagination in this fucks' head he invented to keep himself company. We're foster's home for imaginary eqemus.
|

10-14-2015, 07:41 PM
|
Dragon
|
|
Join Date: Apr 2009
Location: California
Posts: 814
|
|
Quote:
Originally Posted by Burningsoul
eqemus.
|

|

10-14-2015, 07:43 PM
|
Administrator
|
|
Join Date: May 2013
Location: United States
Posts: 1,604
|
|
I found MarcusD!!

|

10-14-2015, 07:46 PM
|
 |
Demi-God
|
|
Join Date: Nov 2007
Posts: 2,175
|
|
This guy is crazier than a sprayed cockroach.
|

10-14-2015, 08:30 PM
|
Dragon
|
|
Join Date: Apr 2009
Location: California
Posts: 814
|
|
D&D ripped off Lord of the Rings! Lord of the Rings ripped off Greek, Roman, and Celtic mythology! Take back all the money for the mystics!!! :P
|

10-14-2015, 10:47 PM
|
 |
Discordant
|
|
Join Date: Sep 2009
Posts: 269
|
|
I remember the whole dikumud controversy. The only real similarities were text descriptions during fighting. It would be more likely that Anarchy Online copied from a mud because they used TCP instead of UDP for things like movement updates in the beginning. (It failed miserably under load, rubber-banding, etc.)
In terms of technology, muds have nothing to offer a real-time game. In terms of content, claiming a genre is like trying to patent a fart.
Honestly, I don't have a dog in this fight and obvious troll is obvious, but Caryatis made a post and that makes this thread special.
|

10-14-2015, 11:45 PM
|
Discordant
|
|
Join Date: Dec 2013
Posts: 297
|
|
Hey guys!
I have a question that many of you who responded/got trolled/whatever in this thread could probably answer on a different thread where my question resides.
Thanks for the replies.
EDIT: for anyone actually interested in assisting, here is the link to the thread, last post
http://www.eqemulator.org/forums/sho...t=40039&page=5
|

10-19-2015, 08:11 AM
|
Demi-God
|
|
Join Date: Mar 2012
Posts: 1,103
|
|
MarcusD, what you've just said is one of the most insanely idiotic things I've ever heard. At no point in your rambling, incoherent post was there anything that could even be considered a rational thought. Everyone on this forum is now dumber for having read it. I award you no points, and may God have mercy on your soul!"
P.S
Fire is hot, die in one.
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
|

10-19-2015, 11:51 AM
|
Dragon
|
|
Join Date: Apr 2009
Location: California
Posts: 814
|
|
Meh. He did it before he was ready, and appears to be something of a beginner himself. Fresh out of a college course, perhaps.
I gotta give someone props for the gumption to do it and put it online at all, without talking himself up or being super irritating.
Dry run would definitely have been helpful. Even coding up the whole thing beforehand, then starting again from scratch for the video with potential logical and structural pitfalls figured out beforehand and fresh in memory.
Better than nothing, though. That video was from 2013, too. Wonder if he's improved. Too lazy to check for other videos, though. lol
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 05:28 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |