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Support::Windows Servers Support forum for Windows EQEMu users. |
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10-14-2015, 08:10 PM
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Fire Beetle
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Join Date: Oct 2015
Location: Ontario, Canada
Posts: 8
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Mercenary Failed to Spawn!
I'm new to EQEmu and have setup a server (with local login server). I'm using peqbeta_2015_08-12-02_01, and Underfoot client. Everything is going well except I can't seem to get the mercenaries to work.
I followed the guild for setting up the windows server and have what I believe are the up to date source files (as of earlier today anyway).
- I've replaced all the missing files in Underfoot
- I've sourced the mercs.sql file to the database
- I've enabled the Mercs (set to true) in the rule_values for the ruleset I'm using.
- I've updated the the class to 71 for the liaisons in the npc_types table
- I've applied the table updates from git\required
- I've fixed the melee/meele naming issue in the merc_weaponinfo table
- Liaisons let me browse the mercs, and all is well then I click Hire and get:
"Mercenary Failed to Spawn!" error. Nothing else, no more SQL errors, just that error.
I've rebuilt the database from scratch again just in case I made a mistake or missed something, and it still isn't working.
I'm at a bit of a loss here what to try next. If anyone could offer some suggestions that would be great. I did try to search the forums but all the resolutions to this problem that I found are not solving the issue I'm having.
If I can provide any information that may help you help me, just let me know. I'm quite comfortable with SQL and can dump tables, or whatever if that helps troubleshoot this.
Much Thanks!
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10-14-2015, 08:26 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Post your results for:
Code:
SHOW CREATE VIEW `vwmercnpctypes`
and
Code:
EXPLAIN `vwmercnpctypes`
..if you would, please
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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10-14-2015, 08:53 PM
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Fire Beetle
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Join Date: Oct 2015
Location: Ontario, Canada
Posts: 8
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Code:
SHOW CREATE VIEW `vwmercnpctypes`
Code:
CREATE
ALGORITHM = UNDEFINED
DEFINER = `root`@`localhost`
SQL SECURITY DEFINER
VIEW `vwmercnpctypes` AS
SELECT
`ms`.`merc_npc_type_id` AS `merc_npc_type_id`,
'' AS `name`,
`ms`.`clientlevel` AS `clientlevel`,
`ms`.`level` AS `level`,
`mtyp`.`race_id` AS `race_id`,
`mstyp`.`class_id` AS `class_id`,
`ms`.`hp` AS `hp`,
`ms`.`mana` AS `mana`,
0 AS `gender`,
`mai`.`texture` AS `texture`,
`mai`.`helmtexture` AS `helmtexture`,
`ms`.`attack_speed` AS `attack_speed`,
`ms`.`STR` AS `STR`,
`ms`.`STA` AS `STA`,
`ms`.`DEX` AS `DEX`,
`ms`.`AGI` AS `AGI`,
`ms`.`_INT` AS `_INT`,
`ms`.`WIS` AS `WIS`,
`ms`.`CHA` AS `CHA`,
`ms`.`MR` AS `MR`,
`ms`.`CR` AS `CR`,
`ms`.`DR` AS `DR`,
`ms`.`FR` AS `FR`,
`ms`.`PR` AS `PR`,
`ms`.`Corrup` AS `Corrup`,
`ms`.`mindmg` AS `mindmg`,
`ms`.`maxdmg` AS `maxdmg`,
`ms`.`attack_count` AS `attack_count`,
`ms`.`special_abilities` AS `special_abilities`,
`mwi`.`d_melee_texture1` AS `d_melee_texture1`,
`mwi`.`d_melee_texture2` AS `d_melee_texture2`,
`mwi`.`prim_melee_type` AS `prim_melee_type`,
`mwi`.`sec_melee_type` AS `sec_melee_type`,
`ms`.`runspeed` AS `runspeed`,
`ms`.`hp_regen_rate` AS `hp_regen_rate`,
`ms`.`mana_regen_rate` AS `mana_regen_rate`,
1 AS `bodytype`,
`mai`.`armortint_id` AS `armortint_id`,
`mai`.`armortint_red` AS `armortint_red`,
`mai`.`armortint_green` AS `armortint_green`,
`mai`.`armortint_blue` AS `armortint_blue`,
`ms`.`AC` AS `AC`,
`ms`.`ATK` AS `ATK`,
`ms`.`Accuracy` AS `Accuracy`,
`ms`.`spellscale` AS `spellscale`,
`ms`.`healscale` AS `healscale`
FROM
(((((`merc_stats` `ms`
JOIN `merc_armorinfo` `mai` ON (((`ms`.`merc_npc_type_id` = `mai`.`merc_npc_type_id`)
AND (`mai`.`minlevel` <= `ms`.`level`)
AND (`mai`.`maxlevel` >= `ms`.`level`))))
JOIN `merc_weaponinfo` `mwi` ON (((`ms`.`merc_npc_type_id` = `mwi`.`merc_npc_type_id`)
AND (`mwi`.`minlevel` <= `ms`.`level`)
AND (`mwi`.`maxlevel` >= `ms`.`level`))))
JOIN `merc_templates` `mtem` ON ((`mtem`.`merc_npc_type_id` = `ms`.`merc_npc_type_id`)))
JOIN `merc_types` `mtyp` ON ((`mtem`.`merc_type_id` = `mtyp`.`merc_type_id`)))
JOIN `merc_subtypes` `mstyp` ON ((`mtem`.`merc_subtype_id` = `mstyp`.`merc_subtype_id`)))
I have to split up my response due to too many images....
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10-14-2015, 08:54 PM
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Fire Beetle
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Join Date: Oct 2015
Location: Ontario, Canada
Posts: 8
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Code:
EXPLAIN `vwmercnpctypes`
Code:
+-------------------+-----------------------+------+-----+---------+-------+
| Field | Type | Null | Key | Default | Extra |
+-------------------+-----------------------+------+-----+---------+-------+
| merc_npc_type_id | int(11) unsigned | NO | | NULL | |
| name | char(0) | NO | | | |
| clientlevel | tinyint(2) unsigned | NO | | 1 | |
| level | tinyint(2) unsigned | NO | | 1 | |
| race_id | int(10) unsigned | NO | | NULL | |
| class_id | int(10) unsigned | NO | | NULL | |
| hp | int(11) | NO | | 1 | |
| mana | int(11) | NO | | 0 | |
| gender | int(1) | NO | | 0 | |
| texture | tinyint(2) unsigned | NO | | 0 | |
| helmtexture | tinyint(2) unsigned | NO | | 0 | |
| attack_speed | tinyint(3) | NO | | 0 | |
| STR | mediumint(8) unsigned | NO | | 75 | |
| STA | mediumint(8) unsigned | NO | | 75 | |
| DEX | mediumint(8) unsigned | NO | | 75 | |
| AGI | mediumint(8) unsigned | NO | | 75 | |
| _INT | mediumint(8) unsigned | NO | | 80 | |
| WIS | mediumint(8) unsigned | NO | | 80 | |
| CHA | mediumint(8) unsigned | NO | | 75 | |
| MR | smallint(5) | NO | | 15 | |
| CR | smallint(5) | NO | | 15 | |
| DR | smallint(5) | NO | | 15 | |
| FR | smallint(5) | NO | | 15 | |
| PR | smallint(5) | NO | | 15 | |
| Corrup | smallint(5) | NO | | 15 | |
| mindmg | int(10) unsigned | NO | | 1 | |
| maxdmg | int(10) unsigned | NO | | 1 | |
| attack_count | smallint(6) | NO | | 0 | |
| special_abilities | text | YES | | NULL | |
| d_melee_texture1 | int(10) unsigned | NO | | 0 | |
| d_melee_texture2 | int(10) unsigned | NO | | 0 | |
| prim_melee_type | tinyint(4) unsigned | NO | | 28 | |
| sec_melee_type | tinyint(4) unsigned | NO | | 28 | |
| runspeed | float | NO | | 0 | |
| hp_regen_rate | int(11) unsigned | NO | | 1 | |
| mana_regen_rate | int(11) unsigned | NO | | 1 | |
| bodytype | int(1) | NO | | 0 | |
| armortint_id | int(10) unsigned | NO | | 0 | |
| armortint_red | tinyint(3) unsigned | NO | | 0 | |
| armortint_green | tinyint(3) unsigned | NO | | 0 | |
| armortint_blue | tinyint(3) unsigned | NO | | 0 | |
| AC | smallint(5) | NO | | 1 | |
| ATK | mediumint(9) | NO | | 1 | |
| Accuracy | mediumint(9) | NO | | 0 | |
| spellscale | float | NO | | 100 | |
| healscale | float | NO | | 100 | |
+-------------------+-----------------------+------+-----+---------+-------+
46 rows in set (0.01 sec)
Last edited by joligario; 10-14-2015 at 10:18 PM..
Reason: Code brackets
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10-14-2015, 08:55 PM
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Fire Beetle
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Join Date: Oct 2015
Location: Ontario, Canada
Posts: 8
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Edit: I cleaned everything up in the previous two posts so that you can read it better. Instead of just cutting and paste from workbench output, I opened the view and cut and paste, then ran the explain on the command line as it puts in the nice table
Let me know if you need anything else.
And thank you for the response.
Last edited by joligario; 10-14-2015 at 10:19 PM..
Reason: code brackets
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10-14-2015, 10:16 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Ok, I'm making that readable atm..but, it may be tomorrow before I get back to where I can update on anything that I find.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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10-15-2015, 08:29 AM
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Fire Beetle
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Join Date: Oct 2015
Location: Ontario, Canada
Posts: 8
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Quote:
Originally Posted by Uleat
Ok, I'm making that readable atm..but, it may be tomorrow before I get back to where I can update on anything that I find.
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Sorry about the mess. I've cleaned it up so you don't have to waste your time making it readable. I appreciate your help.
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10-15-2015, 11:40 AM
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Fire Beetle
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Join Date: Oct 2015
Location: Ontario, Canada
Posts: 8
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Well I feel silly now, and sorry for wasting your time. Turns out the problem is the character I was using for testing was over level 85.
Being my first time at this, I created a character and was playing around with GM commands, and set the character level to 90 (#level 90). After posting this information here, I figured I would try a new character that I hadn't given gear, AAs, and all sorts of other things (while getting familiar with things) to.
Turns out Mercs spawn no problem for any character level 1 - 85, but anything over that and they fail to spawn. This includes having a merc suspended, levelling over 85, then trying to unsuspend.
There is probably some information on this somewhere, but I never came across it. My bad.
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10-15-2015, 01:44 PM
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Discordant
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Join Date: Nov 2005
Posts: 270
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This is good information! Thanks!
Celestial
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10-15-2015, 02:53 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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No worries there
I'm looking at another lvl 85-based issue..so, this is good to have in recent memory.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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10-15-2015, 03:20 PM
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Fire Beetle
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Join Date: Oct 2015
Location: Ontario, Canada
Posts: 8
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So I've taken some time and started to dig into things. The merc_stats table only list entries for up to level 85, so I'm betting that's why it failed to spawn the merc over level 85. I'll probably play around with this a bit to see.
I noticed that I don't have stances available for my Mercs. Is this normal in the UI? Maybe I missed something else?
I took a look in the merc.cpp and noticed while reading through the code that stances are not fully implemented. I guess Mercs are still a work in progress. I'll have to do some more reading on here to get up to speed with everything.
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10-15-2015, 03:26 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I'm not sure what the exact state is of mercs..but, I'm pretty sure they're playable.
If you happen upon something before I get a chance to review them, please post back and I'll add it to my notes
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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