Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #16  
Old 01-16-2015, 02:05 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

I wanted to reply after running this a while now, I have had zero issues with fully static zones.
Reply With Quote
  #17  
Old 06-14-2015, 06:15 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Bump, is this something we could turn into a server rule?
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote
  #18  
Old 06-14-2015, 06:27 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

It kind of really already is, kind of. It would be easy to code it for a real rule though, right now mine is just editing the rules.h file.

I thought for a while I might had been having an issue, it ended up being something else, a broken task causing issues and making a zone run haywire. Overall though I am very satisfied with having some fully static zones, currently running around 10 totally static. Before the next server goes live I will be adding more ram, bumping up to 96gb and adding more in stages as I test them.
Reply With Quote
  #19  
Old 06-14-2015, 07:38 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Holy 1.21 jiggabytes!
Reply With Quote
  #20  
Old 06-14-2015, 09:36 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Something like an optional third parameter in the zone command line to set the zone active (always running) or passive (default if omitted - meaning zone idles when empty) would be nice and shouldn't be too hard to implement. I was thinking of doing it on our server.

You wouldn't want this as a rule which would be global for all static zones, you would want to pick only the ones that needed to stay active, right?
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #21  
Old 06-14-2015, 09:41 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Yes, the zone file would be perfect.
Reply With Quote
  #22  
Old 10-17-2015, 05:01 PM
jpyou127's Avatar
jpyou127
Discordant
 
Join Date: Nov 2005
Posts: 270
Default

Has this been implemented?

Celestial
Reply With Quote
  #23  
Old 10-17-2015, 05:03 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Not sure about on the current source, but I have static zones on Legacy of FrostStone.
Reply With Quote
  #24  
Old 10-17-2015, 05:10 PM
jpyou127's Avatar
jpyou127
Discordant
 
Join Date: Nov 2005
Posts: 270
Default

I was in the process of deciding the benefits of static to dynamic. I am limited on memory, but I though most static zones even at idle still allowed timers, such as spawn timers to run. Trying to determine which static zones to setup.


Celestial
Reply With Quote
  #25  
Old 10-17-2015, 05:28 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

I think this is written in one of my post, but I will elaborate with what I found. I found through experimentation that every NPC in the zone quits moving in a typical zone, set static or not, when the zone goes idle. The timers I remember do still run, but the NPC's stop. So for my setup, this did not work. So my issue with boats were that the boats would quit moving when the last person left the zone, very problematic for my server. That change listed will basically keep the zone running no matter what. Yes, higher CPU usage. In fact Firiona Vie on my server uses a ton of CPU all the time, probably 7% on just that one zone. I think it has to do with the constant pathing in the zone. Other zones are around 1~2%. But all of the static zones use more since they do not go idle.
Reply With Quote
  #26  
Old 10-17-2015, 05:31 PM
jpyou127's Avatar
jpyou127
Discordant
 
Join Date: Nov 2005
Posts: 270
Default

Roger that, thank you for sharing!

Celestial
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:48 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3