Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

Reply
 
Thread Tools Display Modes
  #16  
Old 11-28-2015, 07:16 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Definitely check your logs - especially for query failures.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #17  
Old 11-28-2015, 07:43 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

I cleared all the logs out of folder, then ran the scenario with my toon. It created a couple
new zone files, when I logged in and typed : create testorrbott 1 11 male
It threw me back to to character select. Nothing else showed up.
By the way, my toon was in Guild Lobby at the time.

From /logs/zone/log file :

Code:
[11-28-2015 :: 17:37:32] [Zone Server] CURRENT_VERSION: 1.1.3
[11-28-2015 :: 17:37:32] [Zone Server] Mapping Incoming Opcodes
[11-28-2015 :: 17:37:32] [Zone Server] Loading Variables
[11-28-2015 :: 17:37:32] [Zone Server] Loading zone names
[11-28-2015 :: 17:37:32] [Zone Server] Loading items
[11-28-2015 :: 17:37:32] [Zone Server] Loading npc faction lists
[11-28-2015 :: 17:37:32] [Zone Server] Loading loot tables
[11-28-2015 :: 17:37:32] [Zone Server] Loading skill caps
[11-28-2015 :: 17:37:32] [Zone Server] Loading spells
[11-28-2015 :: 17:37:32] [Zone Server] Loading base data
[11-28-2015 :: 17:37:32] [Zone Server] Loading guilds
[11-28-2015 :: 17:37:32] [Zone Server] Loading factions
[11-28-2015 :: 17:37:32] [Zone Server] Loading titles
[11-28-2015 :: 17:37:32] [Zone Server] Loading tributes
[11-28-2015 :: 17:37:32] [Zone Server] Loading corpse timers
[11-28-2015 :: 17:37:32] [Zone Server] Loading commands
[11-28-2015 :: 17:37:32] [Zone Server] 254 commands loaded
[11-28-2015 :: 17:37:32] [Zone Server] Loaded default rule set 'default'
[11-28-2015 :: 17:37:32] [Zone Server] Loading Perl Event Export Settings...
[11-28-2015 :: 17:37:32] [Zone Server] Loading quests
[11-28-2015 :: 17:37:32] [Quests] Tying perl output to eqemu logs
[11-28-2015 :: 17:37:32] [Quests] Creating EQEmuIO=HASH(0x26d2e00)
[11-28-2015 :: 17:37:32] [Quests] Creating EQEmuIO=HASH(0x26d34d8)
[11-28-2015 :: 17:37:32] [Quests] Loading perlemb plugins.
[11-28-2015 :: 17:37:32] [Quests] "my" variable $Item1 masks earlier declaration in same scope at plugins/quest_handin.pl line 19.
[11-28-2015 :: 17:37:32] [Quests] "my" variable $Item2 masks earlier declaration in same scope at plugins/quest_handin.pl line 21.
[11-28-2015 :: 17:37:32] [Quests] "my" variable $Item3 masks earlier declaration in same scope at plugins/quest_handin.pl line 23.
[11-28-2015 :: 17:37:32] [Quests] "my" variable $Item4 masks earlier declaration in same scope at plugins/quest_handin.pl line 25.
[11-28-2015 :: 17:37:32] [Quests] Subroutine vtell redefined at plugins/voicetell.pl line 6.
[11-28-2015 :: 17:37:32] [Quests] Subroutine Autovtell redefined at plugins/voicetell.pl line 56.
[11-28-2015 :: 17:37:32] [Quests] Subroutine CalcDestFromHeading redefined at plugins/path_tools.pl line 221.
[11-28-2015 :: 17:37:32] [Quests] Subroutine moelib_spawn_block redefined at plugins/spawn_utils.pl line 2.
[11-28-2015 :: 17:37:32] [Quests] Subroutine moelib_spawn_block_center redefined at plugins/spawn_utils.pl line 23.
[11-28-2015 :: 17:37:32] [Quests] Subroutine moelib_spawn_circle redefined at plugins/spawn_utils.pl line 45.
[11-28-2015 :: 17:37:32] [Quests] Subroutine GetMaxLoSDistFromHeading redefined at plugins/spawn_utils.pl line 71.
[11-28-2015 :: 17:37:32] [Quests] Subroutine FaceBestHeading redefined at plugins/spawn_utils.pl line 134.
[11-28-2015 :: 17:37:32] [Quests] Subroutine HeadingToShortestLoS redefined at plugins/spawn_utils.pl line 204.
[11-28-2015 :: 17:37:32] [Quests] Subroutine MoveAwayFromWall redefined at plugins/spawn_utils.pl line 268.
[11-28-2015 :: 17:37:32] [Quests] Subroutine MoveToFirstBestZ redefined at plugins/spawn_utils.pl line 340.
[11-28-2015 :: 17:37:32] [Quests] Subroutine SpawnZone redefined at plugins/spawn_utils.pl line 373.
[11-28-2015 :: 17:37:32] [Quests] Subroutine GetReverseHeading redefined at plugins/spawn_utils.pl line 456.
[11-28-2015 :: 17:37:32] [Quests] Subroutine ConvertHeadingToDegrees redefined at plugins/spawn_utils.pl line 477.
[11-28-2015 :: 17:37:32] [Quests] Unquoted string "false" may clash with future reserved word at plugins/Expeditions.pl line 375.
[11-28-2015 :: 17:37:32] [Quests] Subroutine RandomRange redefined at plugins/random_range.pl line 3.
[11-28-2015 :: 17:37:32] [Zone Server] Entering sleep mode
[11-28-2015 :: 17:37:32] [Zone Server] Starting EQ Network server on port 7009
From /logs/zone file:

Code:
[33m[Zone Server] Loading server configuration..[0m
[33m[Zone Server] Connecting to MySQL...[0m
[33m[Status] Starting File Log 'logs/zone_32076.log'[0m
[33m[Zone Server] CURRENT_VERSION: 1.1.3[0m
[33m[Zone Server] Mapping Incoming Opcodes[0m
[33m[Zone Server] Loading Variables[0m
[33m[Zone Server] Loading zone names[0m
[33m[Zone Server] Loading items[0m
[33m[Zone Server] Loading npc faction lists[0m
[33m[Zone Server] Loading loot tables[0m
[33m[Zone Server] Loading skill caps[0m
[33m[Zone Server] Loading spells[0m
[33m[Zone Server] Loading base data[0m
[33m[Zone Server] Loading guilds[0m
[33m[Zone Server] Loading factions[0m
[33m[Zone Server] Loading titles[0m
[33m[Zone Server] Loading tributes[0m
[33m[Zone Server] Loading corpse timers[0m
[33m[Zone Server] Loading commands[0m
[33m[Zone Server] 254 commands loaded[0m
[33m[Zone Server] Loaded default rule set 'default'[0m
[33m[Zone Server] Loading Perl Event Export Settings...[0m
[33m[Zone Server] Loading quests[0m
[33m[Zone Server] Entering sleep mode[0m
[33m[Zone Server] Starting EQ Network server on port 7009[0m
Reply With Quote
  #18  
Old 11-28-2015, 08:11 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

I just tried shutting the whole thing down, clearing all logs, then starting it all back up.
I logged in with toon, ran the scenario, but nothing different in logs.
Reply With Quote
  #19  
Old 11-28-2015, 08:43 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

Hahaha, here's something a little more narrowed down through some more testing.
All those times I was trying to create the bot, I was doing it with a GM toon.
I logged on with a regular non-GM acct, and was able to successfully create and spawn a bot.
The bot works great and even zones properly with me.
So the disconnect/character select throwback must have something to do with the GM # cmd
of creating the bot ?
Reply With Quote
  #20  
Old 11-28-2015, 08:48 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

That sounds very odd..I'll take a look at the code.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #21  
Old 11-28-2015, 09:24 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

Not sure if this will help, but this is the dump my client gave when disconnected,
with GM toon. Have no idea what thay folder addy on second line is all about, it doesn't exist, haha

Code:
[Sat Nov 28 19:16:14 2015]07070:Networking: connection terminated [client:DisconnectReasonIcmpError,server:DisconnectReasonNone]
[Sat Nov 28 19:16:14 2015]07071:disconnected at C:\p4\EverQuest\live\EverQuest\EverQuest.cpp:19122 (char. select) DisconnectReasonIcmpError

[Sat Nov 28 19:16:14 2015]07072:Character is Huppy.

[Sat Nov 28 19:16:14 2015]07073:YOU HAVE BEEN DISCONNECTED.
Reply With Quote
  #22  
Old 11-28-2015, 10:29 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

I went in to the db table and enabled logging for commands. It has over 20 very
strange warnings. I can't post them all on here, but one example :

Code:
11-28-2015 :: 20:00:34] [Commands] command_init(): Warning: Command 'shownumhits' defaulting to access level 0!
In the commands table the status value is where they should be for GM commands,
but most of the warnings (like above), are showing that for a lot of those gm cmds.
I shut my server down until I find out whats going on with that.
Reply With Quote
  #23  
Old 11-28-2015, 11:03 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Wow! And ouch!
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #24  
Old 11-28-2015, 11:49 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

DEFINATELY !!! I just tested it out with a regular (non-GM) toon and it was able to enter
some cmds it's not supposed to. I wonder if this is something on other servers that hasn't
been noticed yet One cmd available is in the "world connect" area.
Reply With Quote
  #25  
Old 12-04-2015, 04:03 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Can you PM a list of commands and maybe a full log of commands getting defaulted to 0?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:57 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3