Quote:
Originally Posted by Kayen
The method works the same on regens and mana regens as damage over time.
As long as the server side spell table as the actual values. Just remember though messing with values in the client side spell file will cause spell descriptions to be off. Ie if you set regen to 1 instead of 100, it will display as 1 to the client.
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Having inaccurate spell descriptions still vastly outweighs a spastic client in my opinion. It seems like I'm one of the very few that feel that way though. I don't know how it doesn't drive you guys insane. Also, server operators could always just apply fixed strings--so it would really only matter for people that would want to play regular EverQuest content.
Anyway, I won't push the matter further and just keep the changes local. Thanks a ton again for that, Kayen.