Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 05-08-2016, 01:57 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default Compiling with clang

There have been some recent changes to make the server compile with clang again. I took this as an opportunity to try to figure out the run time issues.

Mostly they turned out to be clang optimizing stuff out, I suspect probably undefined behavior.

I didn't do much test, but I was able to get into game now and run around.

So if anyone wanted to use clang, please do! Report any issues here (or on github) and I can look into it.

So I guess, we now support clang, but not a binding statement yet :P


(testing was on debian running clang 3.5.0)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:23 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3