I'm not sure where I should put this so I'll toss it here. I was working on a MOBA server last year until I moved on to the Unreal Engine in the pursuit of releasing my own game. I've assembled a small team and we're getting close to a beta release. I found this on one of my old drives and thought someone here might want to use it. I'd hate for all that work I did to go to waste. It was created with 3ds max + the EQ Zone Import tool that Zyra made. The only thing it's lacking is water in the rivers and skylights which illuminate the zone. Bushes should be able to be added via imported objects (and using proximity to set see-invis + invis). I believe I did create a custom race that was a grassy bush. I don't remember - check the source folder.
Edit: If you want the server stuff as well, just let me know. It has balanced caster + melee minions on both sides that are balanced and have aggro management functionality that mimic league of legends. They also will deaggro at a certain distance to return to their originating path. This map also has pathing setup so that mobs won't warp/fly.
Download:
http://xonos.net/DH_Patch.zip
File Size: 132Mb
Notes:
http://xonos.net/dh/DH_Notes.txt
- This file contains the race id's that I used in the map which also apply custom character models I made to be used as turrets, towers, etc.
Source Files:
http://xonos.net/DH_Source.zip
File Size: 1.19Gb
PS: There's also a lot of junk in the source folder and I didn't feel like sorting it all out so... yeah.... (Used 3ds Max 2014 but it should work in 2015-2016+) There also should be .obj exports in there as well. Also I was working on a in-game minimap using the built-in browser. I never finished that but it's an idea.
http://xonos.net/minimap/
You can see
the rest of the screenshots throughout this thread.
Preview of Map: