Bot Behavior
Was working through Luclin Raid content last night and noticed something odd about the Bot AI during the Shei Vinitras encounter.
For some quick background. The Shei is permarooted in a room with two AE's that continue to go off, regardless if the Shei is up or not. Emu handles this by having a bunch of invisible mobs under the floor in that room who continually cast the AE spells. These mobs are untargetable, even by the GM.
First attempt, was the raid (12 clients + 24 bots) moving into the room to get everyone in position to engage the merchant version of the boss. As soon as we reached the threshold of the room the bots all targeted and started trying to attack one of the invis/untargetable mobs under the floor.
We ^camp spawned all the bots, and logged the characters that had the mob on the extended target window. Logged back in, resummoned the bots, and went for a second try; this time with a different approach.
We engaged the boss from outside the room, tank shot an arrow to start the fight (with Shei as the target). Bots reacted as expected and charged into the room to engage. Tank got setup, and as things settled down we noticed that the bots all went back to trying to fight the invis/untargetable mobs. Assumed after they got hit by the AE.
Tried using ^attack spawned to get all the bots back on the boss. This worked for a few moments, but as soon as the AE hit they all rushed back to the invis mobs.
Anyway, just noticed there was a problem with the AI somewhere:
1. They are somehow targeting a mob that a client (even GM) can't target.
2. When issued a ^attack command they don't ignore everything else and stick to that one declared target, ignoring anything else until that declared target is dead.
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