Oh definately, it's expected for a player to be able to attack npc, but then make a run for
it. It's not much different than normal play, when we all ran for the zone line to avoid us
all getting wiped. (chuckle)
But to clarify what I am hoping to do, is (virtually) divide an open zone, where one area
is KOS and the "safe" area is not. I did try something only to experiment, using the same
type of faction of the guards in misty, along with opposing noob monster faction (3
.
I placed the halfling guards at the safe line and put the 38 faction (with a base of -1000)
on the kos mobs. inking the halflings would grab the mob, just like they do in misty, when
a player brought the mobs to them. But that didn't seem to work, (chuckle)