Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-18-2016, 04:24 PM
Maceblade
Hill Giant
 
Join Date: Jun 2010
Posts: 231
Default Rezz not work in Hover

Anyone know how to fix rezz's not working in Hover mode?
Reply With Quote
  #2  
Old 09-18-2016, 06:28 PM
Maceblade
Hill Giant
 
Join Date: Jun 2010
Posts: 231
Default

I keep getting the "spell can only be cast on a corpse" message.
Reply With Quote
  #3  
Old 09-18-2016, 06:53 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Try it with a SoF->UF client.

Someone mentioned some time ago an issue with entity id's with the RoF+ clients.

(Seems the client now 'assumes' the player and their corpse have the same id - or something like that...)
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #4  
Old 09-18-2016, 08:34 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

I haven't been able to get this working yet myself, with either UF or RoF2.
I have respawnfromhover set to true and timer of 60, but the hover window
doesn't show up at all and go right to bind point.
__________________
Project Insect Completed
Reply With Quote
  #5  
Old 09-18-2016, 09:36 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

This is funny. I only run 2 rulesets, but changed the hover to "false", reloaded
the rules, then changed them back to "true", reload again. Then I started to
get the hover window. The rez still doesn't work in UF (or RoF2), but
interesting enough, the window won't go away, even after a full rez.
As you see by the pic, after the rez (with UF), standing corpse until I looted it.
I had to camp out to get rid of hover window.

__________________
Project Insect Completed
Reply With Quote
  #6  
Old 09-18-2016, 09:59 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Welcome to the world of "figuring out how the client works!"


This feature may not even be fully implemented..never tested it out myself since I play solo...
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #7  
Old 09-18-2016, 10:02 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

I actually never paid much attention to it at all, until this post was started.
Just figured I would poke around in it and see what it's not doing. (chuckle)
But in the end, I don't think it's something I would even use on a public server.
__________________
Project Insect Completed
Reply With Quote
  #8  
Old 09-19-2016, 07:38 PM
Maceblade
Hill Giant
 
Join Date: Jun 2010
Posts: 231
Default

It worked on my previous build and then updated the server and have had no such luck. I changed the spell target type and that was a terrible idea. Ive looked at all the rule values and cant seem to find anything relating to it. I know that once you choose to respawn at bind, then rezzs work just fine.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:28 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3