Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #181  
Old 07-16-2016, 06:07 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

Making EQgo.

GPS Mapping w/ Unity3d:
https://www.assetstore.unity3d.com/en/#!/content/13153

Custom Maps:
https://www.mapbox.com/studio/

Real life places data:
https://mapzen.com/documentation/search/search/

Images:
(chart: GPS,Unity,Mobile) http://i.imgur.com/XkRcLHW.jpg

(unity editor: froglok wandering the streets) http://i.imgur.com/RbuAfc6.png

(unity editor: map data to unity gameobjects) http://i.imgur.com/LHx950P.png

(mapbox studio: rough customization) http://i.imgur.com/iM8bmFr.png
__________________
Browser based EQ project
Reply With Quote
  #182  
Old 08-23-2016, 01:40 AM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

ios:
https://youtu.be/7vYDNdo1-vU

android:
__________________
Browser based EQ project
Reply With Quote
  #183  
Old 08-23-2016, 02:32 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

__________________
Browser based EQ project
Reply With Quote
  #184  
Old 08-26-2016, 07:09 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

Not going to be as active in this thread. Posting live updates to Eqemu Discord channel #websockets

Websockets is the Eqemu Server branch that I use with the Unity Client.

https://discord.gg/fuVAvtu
__________________
Browser based EQ project
Reply With Quote
  #185  
Old 09-04-2016, 01:42 PM
MarcusD
Banned
 
Join Date: Jan 2015
Posts: 75
Default

IMO if you are putting in the effort of making a Unity game you may as well make it with modern graphics and make a new game that will attract new players. What you have to realize is that EQ was made with Unreal engine 1 using the best graphics they could at the time. If you want to follow in the tradition of EQ you would make a new game using new graphics using the philosophy of survival mmorpg. Lets create the future with what we learned from EQ, not stuck recreating the past. The only real classic killer would be a new mmo that recaptures the spirit of EQ. People will play the titanium client (or an earlier client if someone gets it working) if they want to relive EQ. Period.
Reply With Quote
  #186  
Old 09-08-2016, 12:18 AM
Phantons
Sarnak
 
Join Date: Feb 2008
Posts: 35
Default

Quote:
Originally Posted by MarcusD View Post
IMO if you are putting in the effort of making a Unity game you may as well make it with modern graphics and make a new game that will attract new players. What you have to realize is that EQ was made with Unreal engine 1 using the best graphics they could at the time. If you want to follow in the tradition of EQ you would make a new game using new graphics using the philosophy of survival mmorpg. Lets create the future with what we learned from EQ, not stuck recreating the past. The only real classic killer would be a new mmo that recaptures the spirit of EQ. People will play the titanium client (or an earlier client if someone gets it working) if they want to relive EQ. Period.
EQEmulator is a hobby kind of website. We run servers because we're passionate about the game. Same reason we play these servers. Lots of people here also play live EQ, whether it's actively or maybe a couple weeks a year. This Unity project is a part of that. Tyen is simply making the game in Unity. It's not to do something new. You have to realize how hard it is to obtain that experience we truly had back in the P99 days (P99 did a good job). Part of what keeps some players, though, from all the other servers is the difficulty of obtaining a working client. It would be easy for someone like me to obtain a working client, but that doesn't mean it's easy for someone else who doesn't know where to even search. This Unity would basically be an easy-to-use player that could even be run out of the browser. It's an awesome thing. It's going to be a tremendous amount of work that Tyen may or may not even have a grasp on yet, but nonetheless, it's a project of passion. Also, the idea of playing this on our phones (though incredibly difficult due to screen-size and lack of accessibility to controls) is awesome. Something such as Unity would enable that.

Tyen clearly has the ability to make a new game if that was what he wished. Maybe he is, maybe he isn't. That won't rid his passion for Everquest that this project clearly shows he has.
__________________
On all servers, I am Zephr/Zephfr/Zentail.
Reply With Quote
  #187  
Old 09-28-2016, 03:08 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

Leapdroid is a real nice android emulator.

https://youtu.be/ZCc9u5Q98NY

This is the UI with everything open so far.



WebGL & Android client playing together on same server

https://youtu.be/6M5-HykBJhk
__________________
Browser based EQ project
Reply With Quote
  #188  
Old 12-19-2016, 03:46 AM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

__________________
Browser based EQ project
Reply With Quote
  #189  
Old 12-23-2016, 07:04 AM
daerath
Sarnak
 
Join Date: Jan 2011
Location: Northern VA
Posts: 91
Default

Quote:
Originally Posted by MarcusD View Post
IMO if you are putting in the effort of making a Unity game you may as well make it with modern graphics and make a new game that will attract new players. What you have to realize is that EQ was made with Unreal engine 1 using the best graphics they could at the time. If you want to follow in the tradition of EQ you would make a new game using new graphics using the philosophy of survival mmorpg. Lets create the future with what we learned from EQ, not stuck recreating the past. The only real classic killer would be a new mmo that recaptures the spirit of EQ. People will play the titanium client (or an earlier client if someone gets it working) if they want to relive EQ. Period.
Everquest does not use the Unreal 1 engine. It uses an in house engine.
Reply With Quote
Reply

Tags
pras eqbrowser.com, unity3d


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:07 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3