Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::LUA

Quests::LUA Section regarding LUA scripts, help, questions, answers

Reply
 
Thread Tools Display Modes
  #1  
Old 03-06-2017, 09:34 AM
Mistmaker's Avatar
Mistmaker
Sarnak
 
Join Date: Feb 2014
Posts: 77
Default Potimea remove raid

Hi,

Anyone able to help me remove raid requirements on the potimea script?



function event_enter_zone(e)
-- load the current qglobals
local qglobals = eq.get_qglobals(e.self);
if ( qglobals["time_emote"] == nil and e.self:Admin() < 10 ) then
eq.world_emote(15, "The earth rumbles, sky thunders, volcanoes erupt, and tidal waves crash as the Gods prepare their armies for battle. The first of the mortals have obtained the power to cross into the Plane of Time!");
eq.set_global("time_emote","TimeEntered",7,"F");
end
end

function event_click_door(e)
local door_id = e.door:GetDoorID();
local player_list = nil;
local player_list_count = nil;
local raid = e.self:GetRaid();
local HasLockout = 0;
local NotLocked = 0;
-- make sure the player_list is clear
player_list = nil;
player_list_count = nil;
if ((door_id >= 8 and door_id <=12) and (raid.valid or e.self:Admin() > 80)) then
-- determine if the player is in an instance already
local instance_id = eq.get_instance_id("potimeb",0);
-- should never be nil, but just in case.
if (instance_id == nil or instance_id == 0) then
-- check for lockout qglobal on whole raid.
player_list = raid;
player_list_count = raid:RaidCount();
if (player_list ~= nil) then
-- cycle through raid and check lockouts
for i = 0, player_list_count - 1, 1 do
local client_v = player_list:GetMember(i):CastToClient();
if (client_v.valid) then
qglobals = eq.get_qglobals(client_v);
if (e.self:Admin() <= 80 and qglobals["potimeb_lockout"] ~= nil) then
e.self:Message(13, client_v:GetCleanName().." has a lockout");
HasLockout = HasLockout + 1;
end
end
end
end
--Anyone in raid had a lockout
if (HasLockout > 0) then
e.self:Message(13, "There are "..HasLockout.." players in your raid with a lockout");
--keeping notes for a while
eq.set_global("TimeHack_Lock",""..HasLockout,5,"D5 ");
NotLocked = player_list_count - HasLockout;
eq.set_global("TimeHack_NotLock",""..NotLocked,5," D5");
return;
end
--No lockouts, create instance
-- the instance is only good for 13 hours (46800 seconds).
instance_id = eq.create_instance("potimeb",0,46800);
-- create a qglobal for status tracking
eq.set_global(instance_id.."_potimeb_status","Phas e1",7,"H13");
if (raid.valid) then
eq.assign_raid_to_instance(instance_id);
end
end

--Player is part of an instance
if (instance_id > 0) then
local phase = eq.get_qglobals()[instance_id .. '_potimeb_status'];

e.self:Message(10, "The portal, dim at first, begins to glow brighter.");
e.self:Message(10, "The portal flashes briefly, then glows steadily.");
-- Send them to their instance
-- If past Phase 3, move them to their current phase
if ( phase == "Phase6" ) then
e.self:MovePCInstance(223, instance_id, 337, 1, 8, 64);
elseif ( phase == "Phase5" ) then
e.self:MovePCInstance(223, instance_id, -358, 0, 4, 64);
elseif ( phase == "Phase4" ) then
e.self:MovePCInstance(223, instance_id, -382, -11, 349, 62);
elseif ( phase == "Phase3" ) then
e.self:MovePCInstance(223, instance_id, 681, 1113, 496, 56);
-- Not past phase 3, spawn in individual trials
else
if (door_id == then
-- GetDoorID = 8 : Air Trial
e.self:MovePCInstance(223, instance_id, -36, 1352, 496, 62);
elseif (door_id == 9) then
-- GetDoorID = 9 : Water Trial
e.self:MovePCInstance(223, instance_id, -51, 857, 496, 62);
elseif (door_id == 10) then
-- GetDoorID = 10 : Earth Trial
e.self:MovePCInstance(223, instance_id, -35, 1636, 496, 62);
elseif (door_id == 11) then
-- GetDoorID = 11 : Fire Trial
e.self:MovePCInstance(223, instance_id, -55, 569, 496, 62);
elseif (door_id == 12) then
-- GetDoorID = 12 : Undead Trial
e.self:MovePCInstance(223, instance_id, -27, 1103, 496, 62);
end
end
end
else
e.self:Message(13, "You are not in a raid.");
end
end
__________________
~ Mr. Gold ~ Pillage and Plunder ~
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:34 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3