Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::GeorgeS's Tools

Development::GeorgeS's Tools A forum just for GeorgeS's tools

Reply
 
Thread Tools Display Modes
  #1  
Old 09-12-2017, 06:39 PM
askyn
Sarnak
 
Join Date: Apr 2009
Location: USA
Posts: 44
Default Possible to create bag filled with items?

Hi all /wave

Question - Is it possible to create a bag filled with items to give to newly created characters? or as prize for events etc.

Specifically, I was thinking of creating a bag that contained some random equipment as starter stuff for new characters.

And also one that might an item that doesnt drop in the game any more along with some good food / drink etc
Reply With Quote
  #2  
Old 09-12-2017, 09:30 PM
Mortow's Avatar
Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
Default

You can do this by editing the starting_items table in your database. That way you can define what items go in what slot and you can have different classes start with different items. I don't recall the slot numbers, it is probably on the forum here somewhere. Doing this, I was able to start characters off with a backpack that has some crude defiant gear in it as well as the starting food, water and bandages. I also threw in a sapphire so they could sell it to have some starting plat for spells and backpacks and such.
Reply With Quote
  #3  
Old 09-12-2017, 11:23 PM
Splose's Avatar
Splose
Discordant
 
Join Date: Apr 2014
Posts: 279
Default

Quote:
Originally Posted by askyn View Post
Hi all /wave

Question - Is it possible to create a bag filled with items to give to newly created characters? or as prize for events etc.

Specifically, I was thinking of creating a bag that contained some random equipment as starter stuff for new characters.

And also one that might an item that doesnt drop in the game any more along with some good food / drink etc
Yes.

Search for spell ID: 10704 - Summon Elemental Armaments in your database, create a spell using this example to summon your bag full of items and do a $client->SpellFinished() when you want to have them summoned.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:12 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3