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  #1  
Old 10-25-2017, 11:42 AM
sprinkle3
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sounds like population would peak at 5

meanwhile agnar and phinny peaking at 10k +

people like progression servers, most people are playing on these emus because they get 1 expansion per year

most of us gamers are older, I would like another EQTitan or PEQTGC that starts at classic/kunark/vel or luclin and stays there for at least a year before pop

pop is so played out
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  #2  
Old 01-16-2018, 08:33 AM
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I am obviously too late for this discussion, but, I am sort of back to Emu and finally plan to put my server plans to work.

The idea is a 100% ultra-custom server, that is sort of EQ in Vision (or rather my vision of EQ), but completely remade in all of the content, from new world map to new classes. Its a grand scale project, so don't expect anything remotely complete for at least a year from now. However I plan to open the server for public testing as early as the Alpha stage so people can poke it with burning needles and I will tell them where it hurts
Difficulty wise, it will be NO-Box NO-Bot server, that will offer solo, group and raid (2x group) content. Most importantly it will be a server where new content done from level 1, giving you an opportunity to be "that EQ noob" for a bit again when you have no idea where to go and what to expect. While some of the modern quality of life improvements will be present (no pointless time sinks), there will be 0 hand-holding. This will be plenty of BIG quests, but they will be ambiguous as hell This will be a very slow progression server, but there will always be something to do, so you always feel that your character is advancing, even though you don't fly trough levels.

Stay tuned

PS. To have a quick idea what type of content to expect you can see sample of my previous work on THF server in the Alternative Progression line.
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  #3  
Old 01-16-2018, 01:48 PM
Maze_EQ
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chop chop, get to it.

I'd do something fun but I'm lazy af.
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  #4  
Old 01-16-2018, 02:30 PM
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Quote:
Originally Posted by Maze_EQ View Post
I'd do something fun but I'm lazy af.
I assume that's why saylinks were first implemented in EQ :P
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  #5  
Old 01-17-2018, 11:07 AM
Maze_EQ
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Quote:
Originally Posted by The_Beast View Post
I assume that's why saylinks were first implemented in EQ :P
Say links are such an abomination.

I like to not have people know wtf to say to an npc, and also provide 50 different conversations based on keywords.

Not click dis so I don't read lore.

but ya, lazy af.
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  #6  
Old 01-17-2018, 12:13 PM
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Quote:
Originally Posted by Maze_EQ View Post
Say links are such an abomination.

I like to not have people know wtf to say to an npc, and also provide 50 different conversations based on keywords.

Not click dis so I don't read lore.

but ya, lazy af.
I partially agree with you, but there is two sides to this coin



How it was in vanilla EQ:

Player A: "Hail NPC Bla!"
NPC Bla: "Hail Player A! Nice weather today, but I fear it will rain soon and left my [umbrella] at home"
Player A: "What umbrella?"
no response
Player A: "Where is your umbrella?"
no response
Player A: "Where is your house?"
no response
Player A: "Why is it going to rain?"
no response
Player A: "Can I help you in some way?"
no response
Player A to OCC: "Ok npc Bla doesn't give me quest what do I have to say?"
OOC: "You have to say 'I will go to your home to your wife and get your umbrella from her'."
Player A: "Fuck..."


How players play WoW today:
Play A walks to NPC - click-click-click- accept quest
Player A runs to X mark on the map. Kill everything in sight, but don't get any quest updates.
Player A to OOC "Quest X is broken. I killed all goblins here and no quest update"
OCC : "Did you collected the flower?"
Player A "What flower????"
OCC: "Did you read the Quest???"


In conclusion say links are needed so #1 doesn't happen. But quests themselves should still require reading comprehension so you HAVE to read them to understand what you actually need to do.
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  #7  
Old 01-16-2018, 05:48 PM
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Quote:
Originally Posted by Maze_EQ View Post
chop chop, get to it.

I'd do something fun but I'm lazy af.

/em grabs his trusty

and starts chopping
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  #8  
Old 01-17-2018, 08:21 PM
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It all started with..

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  #9  
Old 01-21-2018, 01:35 AM
Vonguru
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Quote:
Originally Posted by Uleat View Post
It all started with..

Kind of missing the last couple ... "select start".... not sure what I think about this lack of knowledge.
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  #10  
Old 01-21-2018, 12:50 PM
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https://en.wikipedia.org/wiki/Konami_Code

That's not part of the actual code, though.
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  #11  
Old 01-21-2018, 01:52 PM
Vonguru
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Quote:
Originally Posted by Uleat View Post
https://en.wikipedia.org/wiki/Konami_Code

That's not part of the actual code, though.
TIL! Thanks



"A common misconception is that the code ends with Start or Select Start. In many titles, the player must press Start after entering the code in order to start a game, or press Select to switch to two-player mode and then start the game, leading to the confusion."
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  #12  
Old 08-20-2019, 03:29 PM
Jahosphat
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New World: Faction Winning.
Each zone has a king/queen you need to fight/uest for to control that territory. But you'd have competing guilds/players doing the same thing in each area. You'd need to use leaderboard code and create new factions for each zone, etc.
Beyond winning the zone/area you build and dominate the entire world.. also makes others KOS to areas as they enter. NPC's will scale upon zonein.
Vendors/bosses become available to you as you unlock/faction up areas. You'll need some handicap randomizer to help lower level factions catch up.

think u get the point... ..sigh i wish my kids were older so i could fire up a new server.. haha
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