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  #1  
Old 04-02-2015, 05:13 PM
Humon's Avatar
Humon
Fire Beetle
 
Join Date: May 2011
Posts: 27
Default Sleeper Question

With the standard server build, if you wake the sleeper will he never come back? If thats true is there a way to get him to come back and whats the best way to give him loot in the slim chance that you can kill him.

If this has been posted before you can direct me to that post, there seems to be too many pages to look through.
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  #2  
Old 04-02-2015, 05:35 PM
epilz
Hill Giant
 
Join Date: Sep 2013
Posts: 247
Default

yes you can reset him, use this query on the DB.

update spawn_conditions set value = 1 where id = 1 and zone = 'sleeper';
update spawn_conditions set value = 0 where id = 2 and zone = 'sleeper';
update spawn_condition_values set value = 1 where id = 1 and zone = 'sleeper';
update spawn_condition_values set value = 0 where id = 2 and zone = 'sleeper';
delete from respawn_times where id = '25250';
delete from respawn_times where id = '58546';
delete from respawn_times where id = '58547';
delete from respawn_times where id = '58548';
delete from respawn_times where id = '58549';
delete from quest_globals where name = 'kerafyrm';
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  #3  
Old 04-03-2015, 04:12 AM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Quote:
If this has been posted before you can direct me to that post, there seems to be too many pages to look through.
Search is your friend
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  #4  
Old 04-07-2015, 07:33 AM
Humon's Avatar
Humon
Fire Beetle
 
Join Date: May 2011
Posts: 27
Default

Thanks that worked flawlessly.
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  #5  
Old 04-07-2015, 08:27 AM
Trubles
Sarnak
 
Join Date: May 2014
Posts: 80
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  #6  
Old 02-26-2018, 03:17 PM
lctucker2999
Sarnak
 
Join Date: Jan 2018
Posts: 51
Default

Quote:
Originally Posted by epilz View Post
yes you can reset him, use this query on the DB.

update spawn_conditions set value = 1 where id = 1 and zone = 'sleeper';
update spawn_conditions set value = 0 where id = 2 and zone = 'sleeper';
update spawn_condition_values set value = 1 where id = 1 and zone = 'sleeper';
update spawn_condition_values set value = 0 where id = 2 and zone = 'sleeper';
delete from respawn_times where id = '25250';
delete from respawn_times where id = '58546';
delete from respawn_times where id = '58547';
delete from respawn_times where id = '58548';
delete from respawn_times where id = '58549';
delete from quest_globals where name = 'kerafyrm';
Sorry for resurrecting a dead topic but I tried this over the weekend and ST is totally empty... like not a single NPC to be found. Doing a #repop force doesn't seem to have any affect either. I'm still relatively new to the whole EQ Emu scene so I'm sure it's highly probable that there was some user error involved but I'm not smart enough to figure out what that might be.

Any advice? Thanks!
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  #7  
Old 02-27-2018, 02:13 AM
N0ctrnl's Avatar
N0ctrnl
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Join Date: Jan 2007
Posts: 443
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Hmm. I'll look and see what else I can find, but this should still be good.

Have you tried running those queries all one at a time to make sure they're actually completing properly?
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  #8  
Old 03-01-2018, 02:19 PM
lctucker2999
Sarnak
 
Join Date: Jan 2018
Posts: 51
Default

So I noticed that every mob had a spawn condition of 1, so I went and changed them all to 0, not fully thinking everything through.... well that fixed the problem, sorta lol. Now every mobs spawns... both ST 1.0 and 2.0 lol! Is there a way to figure out which id's correspond to sleeper 2.0 so i can go back and disable them?

Sorry again if this is something basic, I'm still pretty new and learning how to do stuff.
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