This server project I am working on, I'm putting a lot of focus into
character classes, that is more in tune with the solo/2-box player.
I've always believed any level one toon should be able to step on a
rodent without getting bit and needing to be healed.
At the same time, level 1 casters should be able to cast a few spells
before running out of juice.
So I've bumped up the base HP's and Mana for all classes at all levels
so toons can actually get somewhere, reasonably.
I'm also putting a little work into the "little people", like gnomes,
so at level one, they can, at least carry some decent loot without
getting encumbered.
Below is an example of a newly created warrior and cleric with simple
defaults at the creation screen. Increased HP's and Mana pool. Not that
anybody hasn't done this before, but it makes a great start, haha