Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

Reply
 
Thread Tools Display Modes
  #1  
Old 08-11-2014, 07:05 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default Code Dev Tool - opcode_handlers.py

In working on the re-enumeration of the 'Possessions' inventory slots, I found that determining what handlers for the 6.2/Ti clients
were going to need translations was going to be a major pita...

Instead of spending hours of writing down and cross-referencing these, I decided to write a python script to do this.


It's not much, and it's probably not 100% accurate..but, it does do a fair (and quick) job of linking up opcodes to handlers.

Just run it from the location in the repo and it will create an output sub-directory and populate the files.


opcode_handlers.py
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #2  
Old 08-11-2014, 11:31 PM
Drajor's Avatar
Drajor
Developer
 
Join Date: Nov 2012
Location: Halas
Posts: 355
Default

Sounds interesting! Will check this out after work
__________________
Drajor regards you indifferently -- what would you like your tombstone to say?
Reply With Quote
  #3  
Old 07-18-2018, 08:52 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Update to script..

- Added 'Common' as a 'server' to parse shared code located in the '../common/' sub-directory
- File discovery has been added over the use of static insertions for handler search locations
- Both code and header files will now be included in the search location criteria
- New inclusions and exclusions have been added as well as implementation of the VERBOSE feature
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #4  
Old 07-20-2018, 08:50 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Update to script..

- Added 'ServerTalk' opcode parse
- Added a few more 'servers'
- Tweaked inclusion/exclusion code
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:36 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3