Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 08-13-2018, 08:42 PM
superpally1
Sarnak
 
Join Date: Jul 2018
Location: Tennessee
Posts: 33
Default A little Help with Script.

Hello, I am fairly new to these forums. I have played on eqemu servers for years but I have only recently tried to run my own server. I have used Akkadius's npc scaling system recently however since i updated my server, i can not seem to get it to work anymore. Ive tried ID 50 and 10. Rules- true and false for zone controller. No luck. Here are my files if anyone feels the need to help/correct me. https://ufile.io/j68ey https://ufile.io/3ndl4
https://ufile.io/j8xl4
even made xml since it doesnt work with json https://ufile.io/y59qp
So I took it upon myself to make a scaling system I can use. Here is what i have so far. I can not figure out why this doesnt work. i am tryin to use what my charecter says as value for level and/or hp etc but i can not seem to get it to work. i can make it work with just level if i alter script to only account for that but i really want it to handle everything. =/

#Mob scaling
#---------------------------------------------
#---------------------------------------------
#---------------------------------------------
sub EVENT_SAY {

my $Level = quest::saylink("Scale Level", 1, "ScaleLevel");
my $HP = quest::saylink("Scale HP", 1, "ScaleHP");
# my $Hits = quest::saylink("Scale Min/Max Attack", 1, "ScaleMin/MaxAttack");
# my $HPRegen = quest::saylink("Scale HP Regen", 1, "ScaleHPRegen");
# my $ManaRegen = quest::saylink("Scale Mana Regen", 1, "ScaleManaRegen");
# my $Stats = quest::saylink("Scale Stats", 1, "ScaleStats");
# my $Resists = quest::saylink("Scale Resists", 1, "ScaleResists");
# my $Skills = quest::saylink("Scale Skills", 1, "ScaleSkills");

if ($text =~/Hail/i)
{
plugin::Whisper("Are you ready to [$Level], [$HP]");
# plugin::Whisper("Are you ready to [$Level], [$HP], [$Hits], [$HPRegen], [$ManaRegen], [$Stats], [$Resists], [$Skills]");
}
if ($text =~/Scale Level/i)
{
$client->Message(4, "What Level?");
if($text!~/Hail|Scale Level|ScaleLevel|WhatLevel|What Level/i)
{
plugin::ScaleLevel($text);
}
}
if ($text =~/Scale HP/i)
{
$client->Message(4, "What HP?");
if($text!~/Hail|Scale HP|ScaleHP|WhatHP|What HP/i)
{
plugin::ScaleHP($text);
}
}

}

i altered out the rest of script becouse i can not seem to even get this to work. Any help would be greatly appreciated







here are my plugins for Level and HP the others are the same.



sub ScaleLevel {
my $min = $_[0];
my $e = plugin::val('entity_list');
my @n = $e->GetNPCList();
foreach my $p (@n) {
$p->SetLevel($min);
}
}

sub ScaleHP {
my $min = $_[0];
my $e = plugin::val('entity_list');
my @n = $e->GetNPCList();
foreach my $p (@n) {
$p->ModifyNPCStat("max_hp",$min);
}
}
Reply With Quote
  #2  
Old 08-15-2018, 05:45 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

Welcome to the forums!

First of all, when posting code on here, try to wrap it in [code] blocks. That will make it much easier to read.

Now, onto your code itself. The sub EVENT_SAY is going to trigger once for each time you say something to the NPC. This means that your nested if statements are not going to work as you may be expecting.

For instance,
Code:
if ($text =~/Scale Level/i)
{
     $client->Message(4, "What Level?");
     if($text!~/Hail|Scale Level|ScaleLevel|WhatLevel|What Level/i)
     {
           plugin::ScaleLevel($text);
     }
}
Here, assuming the player chose to scale level, $text is going to be equal to "Scale Level." Once the $client->message line executes, it's immediately going to proceed to the next if statement. Since "Scale Level" will fail your regex check, the plugin::ScaleLevel will not run. The EVENT_SAY sub will then end.

You will need to restructure your code to account for the fact that you will never have different values for $text in the same execution of sub EVENT_SAY.

Also, for efficiency, you should use elsif's so that not every option is checked every time the NPC is spoken too. Right now, if someone hails your NPC, it will run the hail code, and then check every other prompt you have listed as well. It won't cause problems, but it does make the script slower.
Reply With Quote
  #3  
Old 08-15-2018, 07:27 PM
superpally1
Sarnak
 
Join Date: Jul 2018
Location: Tennessee
Posts: 33
Default

Thankyou for this knowledge. i am sorry i posted without code bracets. I will take what you said and build on it. thankyou again!
Reply With Quote
  #4  
Old 08-17-2018, 01:18 AM
Almusious
Fire Beetle
 
Join Date: Sep 2012
Posts: 25
Default

Code:
#Mob scaling
use Scalar::Util qw(looks_like_number);
sub EVENT_SAY {
	if (!defined(plugin::REV($client, "operationmode")) || plugin::REV($client, "operationmode") eq '') {
		if ($text =~/Hail/i) {
			plugin::Whisper("Are you ready to [".quest::saylink("Scale Level", 1, "ScaleLevel")."], [".quest::saylink("Scale HP", 1, "ScaleHP")."]");
		}
		elsif ($text =~/Scale Level/i) {
			$client->SetEntityVariable("operationmode", "level");
			$client->Message(4, "What Level?");
		}
		elsif ($text =~/Scale HP/i) {
			$client->SetEntityVariable("operationmode", "hp");
			$client->Message(4, "What HP?");
		}
	} else {
		if (looks_like_number($text)) {
			my @npclist = $entity_list->GetNPCList();
			if (plugin::REV($client, "operationmode") eq 'level') {
				$client->SetEntityVariable("operationmode", "");
				foreach my $singlenpc (@npclist) {
					$singlenpc->SetLevel($text);
				}
			} else {
				$client->SetEntityVariable("operationmode", "");
				my @npclist = $entity_list->GetNPCList();
				foreach my $singlenpc (@npclist) {
					$singlenpc->ModifyNPCStat("max_hp",$min);
				}
			}
		}
	}
}
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:29 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3